Implementations of programming design patterns in Unity with examples in C# when to use them.
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Updated
Aug 12, 2024 - C#
Implementations of programming design patterns in Unity with examples in C# when to use them.
🔑Elements of Reusable Object-Oriented Software🔓is a software engineering book describing software design patterns. The book's authors are Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides with a foreword by Grady Booch.
Object Pooling for Unity
Collection of helpful utilities we use in our Unity projects.
Collection of useful classes for your .NET application (object pool, thread pool, async processing, queues, collections, multithreading primitives, etc.)
Awesome runner, 3D endless runner game made in Unity
PoolSharp is a simple, light weight, thread safe object pool.
Modular Object-Pooling Solution for Unity
Pool system in Unity. Create and manage your pools.
Fast, light weight, thread safe object pool
Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
Easy to use Object Pool Manager
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Unity Gems
A general object pool plugin for personal development for your Unity project
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
Few implementations for pool of locks.
Object Pooling for Unity - Easy to use
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