A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
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Updated
Oct 4, 2024 - C#
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading
Peer-to-Peer game networking library for thousands of players simultaneously. Built completely in C#. Work in progress integration into Unity and Unreal Engines, with cross platform signaling server using same core code.
Radius server for .Net. Packets handled in pluggable IPacketHandlers
Player for Lottie animations, powered by rlottie, multithread/Job System-friendly
Dining philosophers problem visualization (Dijkstra, Arbitrator, Agile, Chandy-Misra)
Search Approximate String Matching using multithreading
Custom parallel method and class definitions compatible with Unity 5.5 (.NET 3.5, C# 4.0)
Multithreaded joint simulation for the Parallel & Concurrent Programming
Multithreaded image manipulation. RGB to grayscale using C# Threadpool (project 1) and Tasks (project 2) with various tests.
Car wash service station simulation.
Nmap_MT is a multithreaded Nmap Wrapper Gui
Windows Forms Multi Thread Server App (.Net Framework)
Multi Thread Client Console App (.Net Framework)
A small project I did for a freelance client
This is a very simple windows console application that I completed for a class assignment. It is shown here to illustrate my coding style, structure, and commenting. This example is considered Level 3 – Advanced. Objectives: Using Threads to calculate Prime Numbers Prime Numbers ConcurrentQueue Dictionary ManualResetEvent Timer Producer Thread C…
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