Deterministic Lockstep with clientside prediction and rollback
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Updated
Mar 21, 2019 - C#
Deterministic Lockstep with clientside prediction and rollback
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
MSF-Port for DarkRiftNetworking Pro 2
Simple, Clean, Lightweight. RSM, Making hosting easier for everyone.
Multiplayer GameServer Unity3d/Html5/Flash
Photon Fusion's Simple FPS (sample Unity multiplayer game) integrated with Hathora server hosting
Multiplayer GameServer For Unity5
Game server, TCP, protocol driven and telnet capable. Launching point for network logic and AI/machine learning.
Authoritative Pong Game Server C#
🔌 A data-driven authoritative server solution written in C#.
Dedicated Server sample game using Hathora Cloud + Photon Fusion
Third Party Network Play Server/Client for Touhou Project PoFV
C# SDK for the Hathora Cloud API
Networked FPS using the Lidgren Network Library
Simple and light netcode for multiplayer games independent of the game engine.
Es una White-Box de un escenario multijugador hecho en Unity, con su propio Servidor Dedicado programado desde cero en Visual Studio.
2D Space Shooter sample Unity NGO deployed on Hathora Cloud
Minimal example similar to `hathora-unity`, containing both a (1) Vanilla NGO demo and (2) Hathora SDK demo
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