#
mesh-shader
Here are 5 public repositories matching this topic...
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
serialization
visual-studio
framework
cpp
engine
rendering
vulkan
rtx
cereal
real-time-ray-tracing
mesh-shaders
mesh-shader
meshlets
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Updated
Jul 25, 2024 - C++
A Physically Based Vulkan Renderer.
bloom
graphics
rendering
vulkan
global-illumination
fog
glsl
lighting
raytracing
rendering-engine
pbr
voxel-cone-tracing
hdr
volumetric-lighting
gpu-instancing
tone-mapping
color-grading
depth-of-field
temporal-antialiasing
mesh-shader
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Updated
Jul 26, 2024 - C++
A mesh-shader based glTF Vulkan renderer using fastgltf
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Updated
Jul 21, 2024 - C++
A render graph based Vulkan rendering engine.
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Updated
Feb 21, 2024 - C++
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