Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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Updated
Jun 18, 2024 - C#
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Reduce the burden of mathematics when playing OpenSCAD
Small collection of computational geometry algorithms in Haxe.
Geometric Algorithms implemented for Java Processing v3
Contour polygon creation in Rust (using marching squares algorithm)
Building hitboxes has never been easier
A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
A marching squares implementation in JS and an explanation website to go along with it
Various small attempts at procedural generation, AI, simulation and whatnot.
Marching Squares algorithm with noise generator and compute shader.
Marching squares (2D version of marching cubes) in C++
Swift implementation of Metaballs using Marching Squares technique
A tool to generate filled contours from rasters.
collection of methods for scattered data interpolation, colormaps and iso-contours calculation, export to .kml (Google Earth))
TypeScript implementation of metaballs, organic-like shapes, using canvas api.
maps for places that may or may not exist
The coding train cabana #5 : Marching squares
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