lbvh
Here are 7 public repositories matching this topic...
A library for constructing and traversing LBVHs.
-
Updated
Oct 11, 2021 - C++
Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
-
Updated
Apr 3, 2023 - C#
A high performance and friendly GPU LBVH implementation.
-
Updated
Oct 13, 2024 - Cuda
CUDA implementation of a linear bounding volume hierarchy (LBVH).
-
Updated
Nov 3, 2024 - Cuda
Simple implementation of a CPU ray tracer for .nff scenes, which constructs and uses an LBVH as described in [Karras 2012]
-
Updated
Jul 22, 2016 - C++
Ray tracing rendering optimization through the use of cones and an hybrid axis align and object oriented bounding box BVH
-
Updated
Mar 22, 2022 - Cuda
Improve this page
Add a description, image, and links to the lbvh topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the lbvh topic, visit your repo's landing page and select "manage topics."