Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
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Updated
Oct 29, 2020 - C#
Source code for the prototype gesture-based animation system MagicalHands, published at UIST 2019.
Automatic attendance system using facial recognition
MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.
ABB industrial robot programming using Microsoft Hololens
Customizable system for displaying and inspecting brain structures, connections, and subsystems in VR
Virtual Reality Application implemented as part of my Master's degree thesis. Using: Oculus Rift DK2, Leap Motion, Unity 3D, Nvidia 3D Vision glasses, hand tracking, computer-human interaction Hands are an indispensable way for humans to interact with the environment in their daily lives. To incorporate the possibility that they can interact wit…
AR remote control of an industrial plant using a digital twin.
An RPG-based language immersion game using the Pokemon Unity fan engine
.NET SDK for the Open Human Task DSL
A web-based statistics calculator for the System Usability Scale providing inferential statistic calculation utility for hypothesis testing.
Design and Implementation of a Head-Eye Collaborative Object Manipulation Method in Virtual Reality.
A simulation of bank managment system with UX/UI Design
Human-computer interaction project for organizing events with C# WPF, Material design, Entity Framework Core.
VR game to study stress perception inspired by the game Beat Saber.
BlocKey is a password manager designed specifically for elderly users or those with special needs
An eye tracking application to enable users to change the look and feel of their car
This project explores car infotainment control with gestural interfaces. Using Python neural networks and Unity, it interprets hand landmarks for intuitive control. With minimal data collection and high customizability, users can train the system with their gestures, ensuring a personalized and safe driving experience.
Rock Em' Sock Em' Robots recreated in Augmented Reality
Estuary: A Framework For Building Multimodal Low-Latency Real-Time Socially Interactive Agents
BKT Explainable Game Made in Unity
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