MIME-type definitions for Quake and Half-Life file formats
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Updated
Jan 14, 2020 - Shell
MIME-type definitions for Quake and Half-Life file formats
Automatically convert newly taken Half-Life screenshots from BMP to PNG
A mirror of the https://bitbucket.org/Maverick_of_UC/hlstatsx-community-edition
Python ripent utility for mass-editing maps entity data
A compilation of HLDS appmanifest files for installation from the Goldsource community.
Scripts to manipulate goldsrc .map files with Python
An assortment of Angelscript plugins, map scripts and a metamod plugin for extend the AngelScript API
Patcher for Half-Life 1 and modifications that fixes the problem with ScrollTextUp function.
Powershell implementation of Query and Rcon for Source and Goldsource games.
GoldSrc compile tool to make custom textures have the proper material sounds without editing materials.txt
p5-python3-aiogoldsrcrcon
My little amxmodx plugins. Some of them were developed special for my HL server, others just for fun.
Dockerized steamcmd with dependencies for building Source / Goldsource dedicated server images. 🐳
GPL-licensed HLSDK (reimplemented using the original Quake engine and manually rewritten sources)
C# Utility generating Dictionary for the AMX Plugin and Replacing almost all hardcoded strings to Dictionary References
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