A procedural modeling toolkit base on UE4 blueprint
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Updated
Oct 26, 2019 - C++
A procedural modeling toolkit base on UE4 blueprint
A procedural function that generates dendritic patterns and is locally computable.
Serialization framework for C++, inspired on serde-rs for Rust.
Tool for parsing C/C++ code and generating output using a given Jinja-like template
This is a simple tool for automatically changing accent color based on wallpaper for kde plasma.
C++/OpenGL tool for cage-based deformation, including functionality for cage generation. Originally developed as a fall 2019 term project for CPSC589 @ University of Calgary.
Example of how to model systems with Simulink and generate the code
Fegeya Elitebuild is new generation build system for everyone!
A Random Terrain Generator and renderer, coded from scratch, using only windows.h. A Graphics project for 5th Sem of BCT at Tribhuvan University
.hpp library to efficiently generate combinations using the Lazy Cartesian Product algorithm
A universal parsing tool & a source code generator
Power-of-2 tileable procedural texture synthesis
A program for randomly generating new nicknames from the given ones.
A program that visualizes randomly generated layout data for a dungeon floor. For game development.
Module for Godot Engine that implements generation of symmetric arena maps very quickly.
spline based building generator bp\cpp
C++ tool for generating version macros
Курсовой проект по дисциплине "Компьютерная графика"
An example of using procgen for SVG images.
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