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fragment
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Sustenet is a networking solution built with Zig for Game Engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
client
player
networking
server
sockets
unity
zig
unity3d
fragment
godot
client-server
regions
clusters
players
master-server
unity-networking
ziglang
fragment-servers
fragment-zone
godot-server
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Updated
Aug 15, 2023 - C#
Process fragmented bytes via a buffer to packages
csharp
dotnet
handler
bytes
fragment
rs232
rs485
messages
comport-datareceived
serialport
datapackage
serial-data
serial-communication
com-port
comport
serial-communications
rs485-comunication
rs485-communication
fragmented
-
Updated
Mar 19, 2022 - C#
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