A pathfinding visualization project in Unity
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Updated
Jan 3, 2021 - C#
A pathfinding visualization project in Unity
Practical applications of pathfinding algorithms.
A Web and VR-based pathfinding visualization tool
Este projeto tem como objetivo encontrar o caminho mais rápido ao se locomover utilizando metrôs e trens em São Paulo. Para isso, realizei a construção de um grafo e utilizei o algoritmo de Dijkstra para encontrar as rotas mais rápidas de um local ao outro.
Project developed with .NET 6 using TDD to create a travel price calculator web service, it provides a way to register travels and calculate the cheapest route between then using Djikstra's Algorithm.
This is a C# a project for my algorithm course. It detects circles in images to build graphs and shows visual representations of some algorithms
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