A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Updated
Apr 6, 2019 - C#
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
Menpo's 2D deformable modelling toolkit (AAMs/CLMs/SDMs)
Code for PERGAMO, a two step approach to learn deformable models
Code for the deformable tracking review paper - IJCV.
Image Segmentation for Intensity Inhomogeneity in Presence of High Noise - deformable model
Weakly-Compressible Smoothed Particle Hydrodynamics Parallel Solver for Elasto Plastic and thermal coupled Solid Mechanics
"Octopus Realtime Encephalography Lab" is the (hard) real-time networked EEG-lab framework I have developed during my PhD Thesis at Brain Research Lab of Hacettepe University Faculty of Medicine Biophysics Lab. It is meant to be a holistic golden-standard solution for all tasks of cortical source localization/networking, brain-computer interface…
Learning Keenan's Spin tranformations 2011 paper
Tracking and Identifying People in Real-Time: Classifying team membership based on team uniform’s color
Deformable object manipulation in multi-robot environments using ROS, Gazebo and MoveIt with ABB IRB120 robots.
Repository for CIS II Group 13
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