Yet Another Vulkan Engine
c-plus-plus
real-time
cpp
shaders
engine
rendering
vulkan
cpp17
deferred
vulkan-api
pbr
3d
3d-graphics
vulkan-engine
-
Updated
Aug 6, 2024 - C++
Yet Another Vulkan Engine
Makma is a deferred Vulkan renderer written in C++.
Qt C++ alternative for handling async code execution
DirectX 12 Rendering Engine
Fork of Valve Software's SDK for Source Engine games with deferred lighting added.
Common standalone C++ utilities
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