real time ASTC texture compression by computer shader
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Updated
Feb 18, 2022 - C++
real time ASTC texture compression by computer shader
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
Aidan Becker's Final Project in COSC-4328, Computer Graphics.
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS
Tanbo is library of memorymapped vulkan graphics library.
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