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computational-geometry-algorithms

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Detect collisions between different shapes such as Points, Lines, Boxes, Polygons (including concave), Ellipses, and Circles. Features include RayCasting and support for offsets, rotation, scaling, bounding box padding, with options for static and trigger bodies (non-colliding).

  • Updated Aug 20, 2024
  • TypeScript

The implementation in C++ of the closest-pair doubling algorithm which finds the smallest distance between two points in a metric space in O(n log n) time without directly using the points' coordinates.

  • Updated Sep 28, 2020
  • C++

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