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This package checks for collisions while offline with its own model. This is useful especially while checking collisions for situations where collision links are disabled for experiments (allowing moveit to collide links in the simulation, e.g. while testing DawnIK Solver).
This repository shows how to build a quad tree in a squared map. This data structure can be used to check for collisions super efficiently. Used mainly in games.
A Hybrid-A* planner with early stopping for efficient path planning and extended motion primitives to account for the motion capabilities of the U-Shift II vehicle. Author: Oliver Schumann