Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
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Updated
Oct 4, 2020 - C#
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
A RTS style Camera Controller for Unity 3D's Cinemachine system.
Provides an easy way to change Playable Director's Bindings and Clips at runtime.
这个仓库是关于Unity官方package: Cinemachine的技术文档中文翻译。
A plugin for Godot 4 that adds a 2D cinematic camera that can be used to create smooth transitions between cameras
Simple 3rd person controller demonstrating camera-relative movement and the new Cinemachine 3rd Person Follow / Aim system
GDExtension for Godot 4.2.2+. A camera plugin
Extensions for Cinemachine to be used within Unity's timeline in order to change the priority of virtual cameras
Third Person Shooter for Unity
TSK First Person Character Controller is an open-source Unity package that provides a base for first-person character controllers using Cinemachine and the Input System packages for Unity 2021.3+.
learn how you can use the Transposer and Composer (and what each configuration option does!) to frame & follow your Player using Cinemachine!
Shot Assembly Tool for procedurally generating Timeline sequences from a set of animations
A script that can be attached to a [Cinemachine Virtual Camera] or the [Main Camera] to rotate and move it in game mode (and build) using the Unity Input System.
Unity 3D Runner Game (level-based)
This is the project for my tutorial on how to use Cinemachine for a 2D Game to follow the character, and how to limit the camera position inside a container.
Mobile game with procedurally generated levels.
The story of a father's pursuit for his lost child.
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