Conway's Game of Life in 3D
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Updated
Nov 3, 2024 - C++
Conway's Game of Life in 3D
2D Liquid simulator with cellular automaton in Godot (GDNative / C++) - Godot 3.2
The High-Performance Architecture-Independent LISFLOOD-CAESAR model of floodplain, river, and sediment dynamics
Framework for building parallel cellular automata in C++. In it you can also find a work-stealing threadpool and a reusable barrier that you can use in other projects.
c++/Qt library for displaying and interacting with cellular automata
Conway's Game of Life on MS-DOS
Game of life implemented with the cellular automaton algorithm
A visual simulation of colonization
Evolving Cellular Automata rules for Image segmentation with Genetic Programming
Conway's Game of Life on OLED ssd1306 I2C with Arduino Uno
A Genetic Algorithm Application and Related Scripts to explore Emergent Cellular Automaton similar to Conway's Game of Life.
Cellular Automata from an Actor's perspective.
This is a model plugin for Evoplex. It implements a few elementary cellular automaton rules.
A highly performant C++ & Web implementation of Langton's ant
This is a model plugin for Evoplex. It implements a simple model to simulate the spread of infection across a population.
ESP32 (ESP8266) paired with 433MHz wearable button to make a cell phone call as an emergency notification.
A high performance OpenMP implementation of Conway's Game of Life with an SFML visualizer
Life is a cellular automaton created by British mathematician John Horton Conway. It is a zero-player simulation modelling population growth.
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