Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
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Updated
Oct 1, 2019 - C
Ray Tracer implementation in C++, Random Sample AA, multi-threading, bvh acceleration, temporal denoising, soft shadows, and runtime comparisons on different CPUs
An accelerated mini raytracer for 42 and the 42 world
Advanced Graphics project #1 for Utrecht University
Simple RayTraceer implemented using OpenCL and C++
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