FEUP Boxing - A 2D boxing game featuring AI, special powers and multiplayer mode with Steam
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Updated
Jul 17, 2017 - C++
FEUP Boxing - A 2D boxing game featuring AI, special powers and multiplayer mode with Steam
Dissertation project: Combining Behaviour Trees and Reinforcement Learning for Game AI
A Hunger-Games inspired FPS with large outdoor terrains. Advanced AI, basic networking, pickups, skeletal meshes, checkpoints and more. (ref: TG_URC) http:https://gdev.tv/urcgithub
Created in Unity 5 for the purposes of learning AI techniques. Features behaviour trees and A* pathfinding.
Behaviour trees in Python made easy!
Behaviour Tree Evolution in QUAKE 2-D
Unreal Engine 4 Spaceship player and AI controller. Also includes VR FPS controller, pickupable and firable weapons, etc.
Behaviour Tree Editor V2 for RoboTeam Twente
Benchmarks for multiple behavior tree implementations in C++17
C++ Behaviour Tree Library
Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
Typescript/Javascript behavior tree library with a fluent API
Public repository to host ChaseTheCure's website
Use of Behavior Trees to create a "World" with factions of Tanks with some degree of intelligence slowly walking to the their end.
Artificial intelligence for videogames Project, based on the original Weapons Brawl (https://github.com/mauu95/WeaponsBrawl) created for the online game design course, the goal is to create an agent that could play the game using behaviour tree and decision tree
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