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Update README.md
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ilamaheshwari committed Dec 10, 2018
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Expand Up @@ -56,7 +56,13 @@ After the above steps, you will have a modified `arcore_client.aar` with device
The official library has a minimum SDK version of Android 7.0 (Nougat). See [@kenfast's research for installing on pre-7.0](https://github.com/tomthecarrot/arcore-for-all/issues/70#issue-257430177).

## Unity Build Instructions
Coming soon
1. Connect your Android device to your computer using a USB cable.You may see a prompt asking you to confirm that you wish to enable USB debugging on the device. If so, click OK.
2. In Unity, open the Build Settings from the top menu (File > Build Settings).
3. Click Add Open Scenes to add the Main scene to the list of scenes that will be built.Click Build And Run.
4. You will be prompted to choose where to build your .apk. A good place to do this is in a dedicated builds directory in the root of your project.
5. Create a directory called "Builds" in the root of your project (not within your Assets directory, but at the same level as it).Select that directory as the location to build to.
6. In the text input field marked Save As, enter "Android" and click Save.
7. Unity will now create an .apk file called "Android" in the “Builds” folder, build that file to your device and run it.

## Credit
Original library by [Google](https://developers.google.com/ar/develop/java/getting-started)
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