-
Tomorrow Evening
- Los Angeles
- http:https://tomorrowevening.com/
- @tomorrowevening
Block or Report
Block or report tomorrowevening
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseLists (5)
Sort Name ascending (A-Z)
Stars
Language
Sort by: Recently starred
Mixbox is a library for natural color mixing based on real pigments.
Exposes Azure Kinect Support for integration into Unreal Engine Applications.
A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.
[CVPR 2024] Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data. Foundation Model for Monocular Depth Estimation
Extend Three.js standard materials with your own shaders!
Replaces the Team Fortress 2 announcer with the commentator from NFL Blitz 2001
Set of experiments and extensions to THREE.js.
A simple optical flow implementation by fragment shader for Unity.
Export an equirectangular panorama image from a three.js scene
Record a video in the browser or directly on the File System from a canvas (2D/WebGL/WebGPU) as MP4, WebM, MKV, GIF, PNG/JPG Sequence using WebCodecs and Wasm when available.
Floating Capsule Character Controller (Rigibody control)
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism
Code examples that accompany the MDN Web Docs pages relating to Web Audio.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
Detect and report browser and hardware features.
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
3D playground built on three.js and cannon.js.
[alpha] A web development environment for creative coding
Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!