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TODO
Tom Sandmann edited this page Aug 13, 2016
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1 revision
- Draw by insuficcient material, three fold repitition and the fifty move rule.
- Let the user decide what kind of players plays which colour (eg. AI vs AI, Human vs AI)
- Start a new match
- UCI support
- Loading other engines
- Bitboard implementation
- Principal variation search
- Iterative deepening
- Transposition table (Zobrist)
- Null and Killer moves
- Late move reductions
- Quiescence search
- Mate distance pruning
- Mobility
- Pawn structure
- Phase Interpolation