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Simple toon shader for Unity HDRP (High Definition Render Pipeline)

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HDToon

Toon Shader for Unity HDRP (High Definition Rendering Pipeline).

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Testing Environment

  • Unity 2019.3.0f3
  • HDRP v7.1.6

How To Use

  • Add "ToonShaderLightSettings.cs" to main light(Directional Light) in scene
  • Attach HDToon material to mesh.

Attention

Specular parameter is currently "Experimental".

It does not work properly in most cases.

Licence

MIT Licence

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Simple toon shader for Unity HDRP (High Definition Render Pipeline)

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