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csvtolua

Convert csv to lua script for game res

example

building.csv

name use_money use_food is_init defense
string number number bool number
名字 使用金币数 使用食物数 是否初始化 防御力
house 1000 123 TRUE 100
123 120
456 130
farm 100 234 FALSE 200
200
200
lua csvtolua.lua building.csv

NOTICE:

The first row must be title.
The second row must be type(number, string, bool) The third row must be interpretation.
The first column must be Name.

LUA SCRIPT

-- this file is generated by program!
-- don't change it manaully.
-- source file: building.csv
-- created at: Wed Sep  3 15:55:49 2014


local building = {}

building.house = {
    use_money = 1000,
    use_food = 123,
    is_init = true,
}

building.house[1] = {
    use_money = 1000,
    use_food = 123,
    is_init = true,
}

building.house[2] = {
    use_money = 123,
}

building.house[3] = {
    use_money = 456,
}

building.farm = {
    use_money = 100,
    use_food = 234,
    is_init = false,
}

building.farm[1] = {
    use_money = 100,
    use_food = 234,
    is_init = false,
}

building.farm[2] = {
    use_money = 200,
}

building.farm[3] = {
    use_money = 200,
}

building.all_type = {}
local all_type = building.all_type
all_type[1] = house
all_type[2] = farm



for i=1, #(building.all_type) do
    local item = building.all_type[i]
    for j=1, #item do
        item[j].__index = item[j]
        if j < #item then
            setmetatable(item[j+1], item[j])
        end
    end
end


return building

HOW TO USE LUA SCRIPT

local building = require("building")

print(building.farm[1].use_money)
print(building.farm.use_money)

The console will print
100
100

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