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MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
Win32 C99 / C++98 code for a custom title bar on Windows 10
The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
A collection of some of the neat math and physics tricks that I've collected over the last few years.
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion
📝 Algorithms and data structures implemented in JavaScript with explanations and links to further readings
Flax Engine – multi-platform 3D game engine
Newton Dynamics is an integrated solution for real time simulation of physics environments.
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
P1031 low level file i/o and filesystem library for the C++ standard
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
A game engine with an emphasis on real-time cutting-edge solutions
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Immediate-mode, renderer agnostic, lightweight debug drawing API.
Rendergraph-based graphics engine written in C++ using DirectX12
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Unity Graphics - Including Scriptable Render Pipeline