Tilted Online is a framework created to enable multiplayer in Bethesda games, currently supporting Skyrim Special Edition and eventually Fallout 4.
To play Tilted Online, go to the nexus page.
For general information, go to the Tilted Online Wiki.
Check out the build guide for setup and development info on the project. When writing code, check the CODE_GUIDELINES.md and make sure to run clang-format!
If you would like to report a bug please report them in the "Issues" tab on this page. Detailed and reproducible bug reports are of great importance for the development of the project.
Have some experience in C++, and want to help advance the project faster? Contribute!
- Check the issues, it's a good place to start when you don't know what to do.
- Fork the repository and create pull requests to this repository.
- Create pull requests to the "dev" branch, not to master or prerel.
- Try to keep your code clean, following the code guidelines.
- client/: Sources for the SkyrimSE and FO4 clients.
- immersive_launcher/: Game starter/updater.
- common/: Common code shared between plugin and server.
- encoding/: Net-message definitions.
- server/: GameServer implementation.
- skyrim_ui/: Source code for the ui, written in typescript.
- tests/: Tests for the encoding and serialization code.
- tp_process/: Worker for CEF (Chromium Embedded Framework) overlay.
Tilted Online is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.