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Instructions/Guides #236
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Here is a rough concept for the competitor guide I made a few weeks ago: A few flaws:
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From the Report for Singapore Open 2015 by Zhou Yichen:
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An idea based on a comment by Rafael Cinoto: encourage organizers to place a label at the puzzle drop-off table with high-level reminders: please stay in the competitors area, please don't discuss scrambles, etc. |
After the Big Apple 2016 incident (public speedsolving.com thread), I want to prioritize official judging guides. We should figure out what information is critical for each judge to know, and put it in one place, along with a reference for common edge cases (e.g. twisting corners, using cameras). People have made separate guides, and there was even a guide used at Big Apple 2016. But these guides are all made by different people and separately maintained, so they don't build on each other to converge on the sweet spot of critical information and brevity. Will try to make progress on this when I have time to work on cubing stuff. |
Lucas, you should talk to Kenneth Lu. He's written up a how to judge guide On Wed, Aug 17, 2016 at 3:38 PM, Lucas Garron [email protected]
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I didn't know about that one, thanks! Now that you mention it, I should probably start compiling all current known guides so we can learn from them. Here goes (I plan to update this post as I find more): For Competitors
For Judges
For ScramblersFor Organizers
For Delegates |
Sorry, if I missed it here, but there is also a CubingUSA Judging Tutorial, which seems to be a bit outdated and focuses more on the whole procedure than on the actual things a judge should know. And I'd like to cite Dene:
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Yeah, we somehow have to figure out how to make accountability and professionalism an ambient thing, not something that we hope organizers tack on. I didn't want to cite it on speedsolving.com directly, but my post that Dene was responding to was a reformulation of #121. |
A thought based on #385. |
Putting it here too:
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I plan to heavily prioritize this once the WRC has grown and the 2020 Regs process is underway! |
I've become convinced that we will never be able to slim down the Regulations. With more and more competitions all over the world each weekend, we find the need to standardize on every possible detail.
However, I think what we can do is provide an instruction sheet for each role that gives them the right ideas. (I don't believed a simplified version of the regular Regulations is the right way to go.) These would ideally be one page per role, and have pictures with good cues. We should make them available as HTML on the website, with PDF downloads available.
The following roles should have such guides:
I think we should also have one that covers what to do for various incidents (e.g. inspecting too long, pop, corner twist, misalignment, touching/dropping the cube during various parts of the attempt).
If these turn out to work well, we can adapt 2t) to emphasize knowing these guides (while still accepting responsibility to follow the Regulations).
We should also make sure that they are easy to translate (and make translations available).
Various things that should go in these guides, that I might otherwise forget:
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