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A simple CMake utility for building and deploying Qt based applications on Android without QtCreator

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Qt Android CMake utility

Why I fork it

I was using Qt with CMake to create a Android application. However I met with the problem that how to add property message (such as application version) for my application. I Found this Repo useful.

Then I want to add a icon for my application, but the Repo I used did not support this feature. So I spend sometimes make this worked and share it to everyone online.

The MAIN DIFFERENCE between this Repo and the original Repo is that my Repo supports setting the SCREEN ORIENTATION and the ICON for a android application building with CMake + Qt.

What it is

When using Qt for Android development, QMake & QtCreator is the only sane option for compiling and deploying. But if you prefer CMake, you're stuck and have no choice but writing .pro files that duplicate the functionality of your CMake files.

This utility tries to avoids this by providing a CMake way of doing Android compilation and deployment, without QtCreator. It is based on:

This utility has been developed for my own needs. Don't hesitate to use / share / fork / modify / improve it freely :)

How to use it

How to integrate it to your CMake configuration

The toolchain file defines the ANDROID variable, so that everything which is added specifically for Android in your CMake files can be surrounded with

if(ANDROID)
    ...
endif()

The first thing to do is to change your executable target into a library, because on Android, the entry point has to be a Java activity, and your C++ code is then loaded (as a library) and called by this activity.

if(ANDROID)
    add_library(my_app SHARED ...)
else()
    add_executable(my_app ...)
endif()

Then all you have to do is to call the add_qt_android_apk macro to create a new target that will create the Android APK.

if(ANDROID)
    include(qt-android-cmake/AddQtAndroidApk.cmake)
    add_qt_android_apk(my_app_apk my_app)
endif()

And that's it. Your APK can now be created by running "make" (or "cmake --build ." if you don't want to bother typing the full path to the make.exe program included in the NDK).

Of course, add_qt_android_apk accepts more options, see below for the detail.

How to run CMake

First, you must make sure that the following environment variables are defined:

  • ANDROID_NDK: root directory of the Android NDK
  • JAVA_HOME: root directory of the Java JDK

IMPORTANT JAVA_HOME must be defined when you compile the APK too.

Additionally you can define the following ones, but you can also define them as CMake variables if you prefer:

  • ANDROID_SDK: root directory of the Android SDK

You can then run CMake:.

On Windows

cmake -G"MinGW Makefiles"
      -DCMAKE_TOOLCHAIN_FILE="%ANDROID_NDK%/build/cmake/android.toolchain.cmake" 
      -DCMAKE_MAKE_PROGRAM="%ANDROID_NDK%/prebuilt/windows-x86_64/bin/make.exe" .

On Linux

cmake -DCMAKE_TOOLCHAIN_FILE=path/to/the/android.toolchain.cmake .

On Mac OS X

This utility has not been tested on this OS yet :)

The Android toolchain can be customized with environment variables and/or CMake variables. Refer to its documentation (at the beginning of the toolchain file) for more details.

Options of the add_qt_android_apk macro

The first two arguments of the macro are the name of the APK target to be created, and the target it must be based on (your executable). These are of course mandatory.

The macro also accepts optional named arguments. Any combination of these arguments is valid, so that you can customize the generated APK according to your own needs.

Here is the full list of possible arguments:

NAME

The name of the application. If not given, the name of the source target is taken.

Example:

add_qt_android_apk(my_app_apk my_app
    NAME "My App"
)

VERSION_CODE

The internal version of the application. It must be a single number, incremented everytime your app is updated on the play store (otherwise it has no importance). If not given, the number 1 is used.

Note that the public version of the application, which is a different thing, is taken from the VERSION property of the CMake target. If none is provided, the VERSION_CODE number is used.

Example:

add_qt_android_apk(my_app_apk my_app
    VERSION_CODE 6
)

PACKAGE_NAME

The name of the application package. If not given, "org.qtproject.${source_target}" , where source_target is the name of the source target, is taken.

Example:

add_qt_android_apk(my_app_apk my_app
    PACKAGE_NAME "org.mycompany.myapp"
)

PACKAGE_SOURCES

The path to a directory containing additional files for the package (custom manifest, resources, translations, Java classes, ...). If you were using a regular QMake project file (.pro), this directory would be the one that you assign to the ANDROID_PACKAGE_SOURCE_DIR variable.

If you don't provide this argument, a default manifest is generated from the AndroidManifest.xml.in template and automatically used for building the APK.

If your PACKAGE_SOURCES directory contains a AndroidManifest.xml.in template file rather than a direct AndroidManifest.xml , it is automatically detected by the tool, configured and outputted as AndroidManifest.xml, so that you can still use the provided CMake variables in your custom manifest. Also if your PACKAGE_SOURCES directory contains a build.gradle.in it would be handled in the same way as a AndroidManifest.xml.in.

Example:

add_qt_android_apk(my_app_apk my_app
    PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/my-android-sources
)

APK_ICON_DIR

The path to a directory containing the icon resource for the android application. You can use the Qt Creator application to create the icon template in PROJECT. The tree view of the directory show be like below.

res
├───drawable-hdpi
│       icon.png
│
├───drawable-ldpi
│       icon.png
│
├───drawable-mdpi
│       icon.png
│
├───drawable-xhdpi
│       icon.png
│
├───drawable-xxhdpi
│       icon.png
│
├───drawable-xxxhdpi
│       icon.png
│
└───values
        libs.xml

If you don't provide this argument, the icon won't be created for your application. The icon of it will be the default icon which provided by your android system.

Example:

add_qt_android_apk(my_app_apk my_app
    APK_ICON_DIR "${CMAKE_CURRENT_LIST_DIR}/res"
)

SCREEN_ORIENT

The screen orientation property of your program. You can select this value in the list below.

// android:screenOrientation="unspecified"
// android:screenOrientation="landscape"
// android:screenOrientation="portrait"
// android:screenOrientation="user"
// android:screenOrientation="behind"
// android:screenOrientation="sensor"
// android:screenOrientation="nosensor"
// android:screenOrientation="sensorLandscape"
// android:screenOrientation="sensorPortrait"
// android:screenOrientation="reverseLandscape"
// android:screenOrientation="reversePortrait"
// android:screenOrientation="fullSensor"

If you don't provide this value, it will use the default value "portrait".

Example:

add_qt_android_apk(my_app_apk my_app
    SCREEN_ORIENT "portrait"
)

KEYSTORE

The path to a keystore file and an alias, for signing the APK. If not provided, the APK won't be signed.

Example:

add_qt_android_apk(my_app_apk my_app
    KEYSTORE ${CMAKE_CURRENT_LIST_DIR}/mykey.keystore myalias
)

KEYSTORE_PASSWORD

The password associated to the given keystore. Note that this option is only considered if the KEYSTORE argument is used. If it is not given, the password will be asked directly in the console at build time.

Example:

add_qt_android_apk(my_app_apk my_app
    KEYSTORE ${CMAKE_CURRENT_LIST_DIR}/mykey.keystore myalias
    KEYSTORE_PASSWORD xxxxx
)

DEPENDS

A list of dependencies (libraries) to be included into the APK. All the dependencies of the application must be listed here; if one is missing, the deployed application will fail to run on the device. The listed items can be either target names, or library paths.

Example:

add_qt_android_apk(my_app_apk my_app
    DEPENDS a_linked_target "path/to/a_linked_library.so" etc.
)

APK_BUILD_TYPE

Android (.apk) build type: "release" or "debug". Possible values: "auto", "debug" and "release". By default, without setting APK_BUILD_TYPE explicitly value is "auto". "auto" cause setting APK_BUILD_TYPE depend on CMAKE_BUILD_TYPE.

INSTALL

If this option is given, the created APK will be deployed to a connected Android device. By default, the chosen device is the default one, i.e. the first one of the ADB device list.

Example:

add_qt_android_apk(my_app_apk my_app
    INSTALL
)

Troubleshooting

In case of

-- Configuring done
CMake Error in CMakeLists.txt:
  No known features for CXX compiler

  "GNU"

  version 4.9.

see Qt bug 54666 for details.

Contact

Laurent Gomila: [email protected]

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A simple CMake utility for building and deploying Qt based applications on Android without QtCreator

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