This Flutter package includes wheel of fortune widgets, which allow you to visualize random selection processes. They are highly customizable and work across mobile, desktop and the web.
You can learn more about the wheel's implementation in this article and try an interactive demo here.
First install the package via pub.dev. Then import and use the FortuneWheel:
import 'package:flutter/material.dart';
import 'package:flutter_fortune_wheel/flutter_fortune_wheel.dart';
StreamController<int> controller = StreamController<int>();
FortuneWheel(
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
The wheel of fortune is the most iconic visualization.
Unfortunately, a circular shape is not the best solution when vertical screen space is scarce. Therefore, the fortune bar, which is smaller in the vertical direction, is provided as an alternative. See below for an example:
import 'package:flutter/material.dart';
import 'package:flutter_fortune_wheel/flutter_fortune_wheel.dart';
StreamController<int> controller = StreamController<int>();
FortuneBar(
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
By default, the fortune widgets react to touch and drag input. This behavior can be customized using the physics
property, which expects an implementation
of the PanPhysics
class.
If you want to disable dragging, simply pass an instance of NoPanPhysics
.
For the FortuneWheel, CircularPanPhysics
is recommended, while the FortuneBar uses DirectionalPanPhysics.horizontal
by default. If none of the available implementations, suit your needs, you can always implement a subclass of PanPhysics
.
The callback passed to onFling
is called when the pan physics detects a fling gesture. This gives
you the opportunity to select a new random item.
StreamController<int> controller = StreamController<int>();
FortuneWheel(
// changing the return animation when the user stops dragging
physics: CircularPanPhysics(
duration: Duration(seconds: 1),
curve: Curves.decelerate,
),
onFling: () {
controller.add(1);
}
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
FortuneItems can be styled individually using their style
property. Styling a FortuneWidget's
items according to a common logic is achieved by passing a StyleStrategy
.
By default, the FortuneWheel uses the AlternatingStyleStrategy
and the FortuneBar uses the UniformStyleStrategy
.
As with drag behavior, you can pass custom implementations to the styleStrategy
property
// styling FortuneItems individually
FortuneWheel(
selected: Stream.value(0),
items: [
FortuneItem(
child: Text('A'),
style: FortuneItemStyle(
color: Colors.red, // <-- custom circle slice fill color
borderColor: Colors.green, // <-- custom circle slice stroke color
borderWidth: 3, // <-- custom circle slice stroke width
),
),
FortuneItem(child: Text('B')),
],
)
// common styling for all items of a FortuneWidget
FortuneBar(
// using alternating item styles on a fortune bar
styleStrategy: AlternatingStyleStrategy(),
selected: Stream.value(0),
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
Contributions are much appreciated.
If you have any ideas for alternative visualizations, feel free to open a pull request or raise an issue. The same holds for any requests regarding existing widgets.