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chore(deps): update rust crate winit to 0.30 #1235

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@renovate renovate bot commented Apr 27, 2024

Mend Renovate

This PR contains the following updates:

Package Type Update Change
winit dev-dependencies minor 0.29 -> 0.30

Release Notes

rust-windowing/winit (winit)

v0.30.4: Winit version 0.30.4

Compare Source

Changed
  • DeviceId::dummy() and WindowId::dummy() are no longer marked unsafe.
Fixed
  • On Wayland, avoid crashing when compositor is misbehaving.
  • On Web, fix WindowEvent::Resized not using requestAnimationFrame when sending
    WindowEvent::RedrawRequested and also potentially causing WindowEvent::RedrawRequested
    to not be de-duplicated.
  • Account for different browser engine implementations of pointer movement coordinate space.

v0.30.3: Winit version 0.30.3

Compare Source

Added
  • On Web, add EventLoopExtWebSys::(set_)poll_strategy() to allow setting
    control flow strategies before starting the event loop.
  • On Web, add WaitUntilStrategy, which allows to set different strategies for
    ControlFlow::WaitUntil. By default the Prioritized Task Scheduling API is
    used, with a fallback to setTimeout() with a trick to circumvent throttling
    to 4ms. But an option to use a Web worker to schedule the timer is available
    as well, which commonly prevents any throttling when the window is not focused.
Changed
  • On macOS, set the window theme on the NSWindow instead of application-wide.
Fixed
  • On X11, build on arm platforms.
  • On macOS, fixed WindowBuilder::with_theme not having any effect on the window.

v0.30.2: Winit version 0.30.2

Compare Source

Fixed
  • On Web, fix EventLoopProxy::send_event() triggering event loop immediately
    when not called from inside the event loop. Now queues a microtask instead.
  • On Web, stop overwriting default cursor with CursorIcon::Default.
  • On Web, prevent crash when using InnerSizeWriter::request_inner_size().
  • On macOS, fix not working opacity for entire window.

v0.30.1: Winit version 0.30.1

Compare Source

Added
  • Reexport raw-window-handle versions 0.4 and 0.5 as raw_window_handle_04 and raw_window_handle_05.
  • Implement ApplicationHandler for &mut references and heap allocations to something that implements ApplicationHandler.
  • Add traits EventLoopExtWayland and EventLoopExtX11, providing methods is_wayland and is_x11 on EventLoop.
Fixed
  • On macOS, fix panic on exit when dropping windows outside the event loop.
  • On macOS, fix window dragging glitches when dragging across a monitor boundary with different scale factor.
  • On macOS, fix the range in Ime::Preedit.
  • On macOS, use the system's internal mechanisms for queuing events.
  • On macOS, handle events directly instead of queuing when possible.

v0.30.0: Winit version 0.30.0

Compare Source

Added
  • Add OwnedDisplayHandle type for allowing safe display handle usage outside of
    trivial cases.
  • Add ApplicationHandler<T> trait which mimics Event<T>.
  • Add WindowBuilder::with_cursor and Window::set_cursor which takes a
    CursorIcon or CustomCursor.
  • Add Sync implementation for EventLoopProxy<T: Send>.
  • Add Window::default_attributes to get default WindowAttributes.
  • Add EventLoop::builder to get EventLoopBuilder without export.
  • Add CustomCursor::from_rgba to allow creating cursor images from RGBA data.
  • Add CustomCursorExtWebSys::from_url to allow loading cursor images from URLs.
  • Add CustomCursorExtWebSys::from_animation to allow creating animated
    cursors from other CustomCursors.
  • Add {Active,}EventLoop::create_custom_cursor to load custom cursor image sources.
  • Add ActiveEventLoop::create_window and EventLoop::create_window.
  • Add CustomCursor which could be set via Window::set_cursor, implemented on
    Windows, macOS, X11, Wayland, and Web.
  • On Web, add to toggle calling Event.preventDefault() on Window.
  • On iOS, add PinchGesture, DoubleTapGesture, PanGesture and RotationGesture.
  • on iOS, use UIGestureRecognizerDelegate for fine grained control of gesture recognizers.
  • On macOS, add services menu.
  • On Windows, add with_title_text_color, and with_corner_preference on
    WindowAttributesExtWindows.
  • On Windows, implement resize increments.
  • On Windows, add AnyThread API to access window handle off the main thread.
Changed
  • Bump MSRV from 1.65 to 1.70.
  • On Wayland, bump sctk-adwaita to 0.9.0, which changed system library
    crates. This change is a cascading breaking change, you must do breaking
    change as well, even if you don't expose winit.
  • Rename TouchpadMagnify to PinchGesture.
  • Rename SmartMagnify to DoubleTapGesture.
  • Rename TouchpadRotate to RotationGesture.
  • Rename EventLoopWindowTarget to ActiveEventLoop.
  • Rename platform::x11::XWindowType to platform::x11::WindowType.
  • Rename VideoMode to VideoModeHandle to represent that it doesn't hold
    static data.
  • Make Debug formatting of WindowId more concise.
  • Move dpi types to its own crate, and re-export it from the root crate.
  • Replace log with tracing, use log feature on tracing to restore old
    behavior.
  • EventLoop::with_user_event now returns EventLoopBuilder.
  • On Web, return HandleError::Unavailable when a window handle is not available.
  • On Web, return RawWindowHandle::WebCanvas instead of RawWindowHandle::Web.
  • On Web, remove queuing fullscreen request in absence of transient activation.
  • On iOS, return HandleError::Unavailable when a window handle is not available.
  • On macOS, return HandleError::Unavailable when a window handle is not available.
  • On Windows, remove WS_CAPTION, WS_BORDER, and WS_EX_WINDOWEDGE styles
    for child windows without decorations.
  • On Android, bump ndk to 0.9.0 and android-activity to 0.6.0,
    and remove unused direct dependency on ndk-sys.
Deprecated
  • Deprecate EventLoop::run, use EventLoop::run_app.

  • Deprecate EventLoopExtRunOnDemand::run_on_demand, use EventLoop::run_app_on_demand.

  • Deprecate EventLoopExtPumpEvents::pump_events, use EventLoopExtPumpEvents::pump_app_events.

    The new app APIs accept a newly added ApplicationHandler<T> instead of
    Fn. The semantics are mostly the same, given that the capture list of the
    closure is your new State. Consider the following code:

    use winit::event::Event;
    use winit::event_loop::EventLoop;
    use winit::window::Window;
    
    struct MyUserEvent;
    
    let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
    let window = event_loop.create_window(Window::default_attributes()).unwrap();
    let mut counter = 0;
    
    let _ = event_loop.run(move |event, event_loop| {
        match event {
            Event::AboutToWait => {
                window.request_redraw();
                counter += 1;
            }
            Event::WindowEvent { window_id, event } => {
                // Handle window event.
            }
            Event::UserEvent(event) => {
                // Handle user event.
            }
            Event::DeviceEvent { device_id, event } => {
                // Handle device event.
            }
            _ => (),
        }
    });

    To migrate this code, you should move all the captured values into some
    newtype State and implement ApplicationHandler for this type. Finally,
    we move particular match event arms into methods on ApplicationHandler,
    for example:

    use winit::application::ApplicationHandler;
    use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
    use winit::event_loop::{EventLoop, ActiveEventLoop};
    use winit::window::{Window, WindowId};
    
    struct MyUserEvent;
    
    struct State {
        window: Window,
        counter: i32,
    }
    
    impl ApplicationHandler<MyUserEvent> for State {
        fn user_event(&mut self, event_loop: &ActiveEventLoop, user_event: MyUserEvent) {
            // Handle user event.
        }
    
        fn resumed(&mut self, event_loop: &ActiveEventLoop) {
            // Your application got resumed.
        }
    
        fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
            // Handle window event.
        }
    
        fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
            // Handle device event.
        }
    
        fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
            self.window.request_redraw();
            self.counter += 1;
        }
    }
    
    let event_loop = EventLoop::<MyUserEvent>::with_user_event().build().unwrap();
    #[allow(deprecated)]
    let window = event_loop.create_window(Window::default_attributes()).unwrap();
    let mut state = State { window, counter: 0 };
    
    let _ = event_loop.run_app(&mut state);

    Please submit your feedback after migrating in this issue.

  • Deprecate Window::set_cursor_icon, use Window::set_cursor.

Removed
  • Remove Window::new, use ActiveEventLoop::create_window instead.

    You now have to create your windows inside the actively running event loop
    (usually the new_events(cause: StartCause::Init) or resumed() events),
    and can no longer do it before the application has properly launched.
    This change is done to fix many long-standing issues on iOS and macOS, and
    will improve things on Wayland once fully implemented.

    To ease migration, we provide the deprecated EventLoop::create_window that
    will allow you to bypass this restriction in this release.

    Using the migration example from above, you can change your code as follows:

    use winit::application::ApplicationHandler;
    use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId};
    use winit::event_loop::{EventLoop, ActiveEventLoop};
    use winit::window::{Window, WindowId};
    
    #[derive(Default)]
    struct State {
        // Use an `Option` to allow the window to not be available until the
        // application is properly running.
        window: Option<Window>,
        counter: i32,
    }
    
    impl ApplicationHandler for State {
        // This is a common indicator that you can create a window.
        fn resumed(&mut self, event_loop: &ActiveEventLoop) {
            self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap());
        }
        fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) {
            // `unwrap` is fine, the window will always be available when
            // receiving a window event.
            let window = self.window.as_ref().unwrap();
            // Handle window event.
        }
        fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) {
            // Handle window event.
        }
        fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
            if let Some(window) = self.window.as_ref() {
                window.request_redraw();
                self.counter += 1;
            }
        }
    }
    
    let event_loop = EventLoop::new().unwrap();
    let mut state = State::default();
    let _ = event_loop.run_app(&mut state);
  • Remove Deref implementation for EventLoop that gave EventLoopWindowTarget.

  • Remove WindowBuilder in favor of WindowAttributes.

  • Remove Generic parameter T from ActiveEventLoop.

  • Remove EventLoopBuilder::with_user_event, use EventLoop::with_user_event.

  • Remove Redundant EventLoopError::AlreadyRunning.

  • Remove WindowAttributes::fullscreen and expose as field directly.

  • On X11, remove platform::x11::XNotSupported export.

Fixed
  • On Web, fix setting cursor icon overriding cursor visibility.
  • On Windows, fix cursor not confined to center of window when grabbed and hidden.
  • On macOS, fix sequence of mouse events being out of order when dragging on the trackpad.
  • On Wayland, fix decoration glitch on close with some compositors.
  • On Android, fix a regression introduced in #​2748 to allow volume key events to be received again.
  • On Windows, don't return a valid window handle outside of the GUI thread.
  • On macOS, don't set the background color when initializing a window with transparency.

Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate bot requested a review from a team as a code owner April 27, 2024 15:36
@renovate renovate bot force-pushed the renovate/winit-0.x branch 4 times, most recently from 3fa6235 to 41695ac Compare May 1, 2024 10:54
@renovate renovate bot changed the title chore(deps): update rust crate winit to 0.30 chore(deps): update rust crate winit to 0.30.0 May 1, 2024
@renovate renovate bot changed the title chore(deps): update rust crate winit to 0.30.0 chore(deps): update rust crate winit to 0.30 May 5, 2024
@renovate renovate bot force-pushed the renovate/winit-0.x branch 7 times, most recently from 5f7e6e4 to 8601c48 Compare May 14, 2024 05:50
@renovate renovate bot force-pushed the renovate/winit-0.x branch 7 times, most recently from af6804b to 78a100e Compare May 21, 2024 05:53
@renovate renovate bot force-pushed the renovate/winit-0.x branch 4 times, most recently from 2d78bc6 to a2485ac Compare May 23, 2024 02:22
@renovate renovate bot force-pushed the renovate/winit-0.x branch 4 times, most recently from 3ae73b1 to 5d9d58d Compare June 1, 2024 17:49
@renovate renovate bot force-pushed the renovate/winit-0.x branch 4 times, most recently from 93a43ed to 24b36b8 Compare June 7, 2024 04:54
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github-actions bot commented Jun 7, 2024

Package Changes Through f29bce1

There are 1 changes which include wry with minor

Planned Package Versions

The following package releases are the planned based on the context of changes in this pull request.

package current next
wry 0.41.0 0.42.0

Add another change file through the GitHub UI by following this link.


Read about change files or the docs at github.com/jbolda/covector

@renovate renovate bot force-pushed the renovate/winit-0.x branch 6 times, most recently from 8e211c3 to 81337b9 Compare June 12, 2024 17:43
@renovate renovate bot force-pushed the renovate/winit-0.x branch 3 times, most recently from e1b23a5 to 1692759 Compare June 30, 2024 04:27
@renovate renovate bot force-pushed the renovate/winit-0.x branch 2 times, most recently from 060123f to 680e350 Compare July 5, 2024 19:29
@renovate renovate bot force-pushed the renovate/winit-0.x branch 2 times, most recently from 188f6cd to 9c30b17 Compare July 15, 2024 07:56
@renovate renovate bot force-pushed the renovate/winit-0.x branch 3 times, most recently from 4896899 to 8e14db6 Compare July 22, 2024 05:34
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