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Merge pull request #13 from baibhavtripathy/patch-1
Survival Game
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from random import randint | ||
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class Character: | ||
def __init__(self): | ||
self.name = "" | ||
self.health = 1 | ||
self.health_max = 1 | ||
def do_damage(self, enemy): | ||
damage = min( | ||
max(randint(0, self.health) - randint(0, enemy.health), 0), | ||
enemy.health) | ||
enemy.health = enemy.health - damage | ||
if damage == 0: print "%s evades %s's attack." % (enemy.name, self.name) | ||
else: print "%s hurts %s!" % (self.name, enemy.name) | ||
return enemy.health <= 0 | ||
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class Enemy(Character): | ||
def __init__(self, player): | ||
Character.__init__(self) | ||
self.name = 'a goblin' | ||
self.health = randint(1, player.health) | ||
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class Player(Character): | ||
def __init__(self): | ||
Character.__init__(self) | ||
self.state = 'normal' | ||
self.health = 10 | ||
self.health_max = 10 | ||
def quit(self): | ||
print "%s can't find the way back home, and dies of starvation.\nR.I.P." % self.name | ||
self.health = 0 | ||
def help(self): print Commands.keys() | ||
def status(self): print "%s's health: %d/%d" % (self.name, self.health, self.health_max) | ||
def tired(self): | ||
print "%s feels tired." % self.name | ||
self.health = max(1, self.health - 1) | ||
def rest(self): | ||
if self.state != 'normal': print "%s can't rest now!" % self.name; self.enemy_attacks() | ||
else: | ||
print "%s rests." % self.name | ||
if randint(0, 1): | ||
self.enemy = Enemy(self) | ||
print "%s is rudely awakened by %s!" % (self.name, self.enemy.name) | ||
self.state = 'fight' | ||
self.enemy_attacks() | ||
else: | ||
if self.health < self.health_max: | ||
self.health = self.health + 1 | ||
else: print "%s slept too much." % self.name; self.health = self.health - 1 | ||
def explore(self): | ||
if self.state != 'normal': | ||
print "%s is too busy right now!" % self.name | ||
self.enemy_attacks() | ||
else: | ||
print "%s explores a twisty passage." % self.name | ||
if randint(0, 1): | ||
self.enemy = Enemy(self) | ||
print "%s encounters %s!" % (self.name, self.enemy.name) | ||
self.state = 'fight' | ||
else: | ||
if randint(0, 1): self.tired() | ||
def flee(self): | ||
if self.state != 'fight': print "%s runs in circles for a while." % self.name; self.tired() | ||
else: | ||
if randint(1, self.health + 5) > randint(1, self.enemy.health): | ||
print "%s flees from %s." % (self.name, self.enemy.name) | ||
self.enemy = None | ||
self.state = 'normal' | ||
else: print "%s couldn't escape from %s!" % (self.name, self.enemy.name); self.enemy_attacks() | ||
def attack(self): | ||
if self.state != 'fight': print "%s swats the air, without notable results." % self.name; self.tired() | ||
else: | ||
if self.do_damage(self.enemy): | ||
print "%s executes %s!" % (self.name, self.enemy.name) | ||
self.enemy = None | ||
self.state = 'normal' | ||
if randint(0, self.health) < 10: | ||
self.health = self.health + 1 | ||
self.health_max = self.health_max + 1 | ||
print "%s feels stronger!" % self.name | ||
else: self.enemy_attacks() | ||
def enemy_attacks(self): | ||
if self.enemy.do_damage(self): print "%s was slaughtered by %s!!!\nR.I.P." %(self.name, self.enemy.name) | ||
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Commands = { | ||
'quit': Player.quit, | ||
'help': Player.help, | ||
'status': Player.status, | ||
'rest': Player.rest, | ||
'explore': Player.explore, | ||
'flee': Player.flee, | ||
'attack': Player.attack, | ||
} | ||
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p = Player() | ||
p.name = raw_input("What is your character's name? ") | ||
print "(type help to get a list of actions)\n" | ||
print "%s enters a dark cave, searching for adventure." % p.name | ||
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while(p.health > 0): | ||
line = raw_input("> ") | ||
args = line.split() | ||
if len(args) > 0: | ||
commandFound = False | ||
for c in Commands.keys(): | ||
if args[0] == c[:len(args[0])]: | ||
Commands[c](p) | ||
commandFound = True | ||
break | ||
if not commandFound: | ||
print "%s doesn't understand the suggestion." % p.name |