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A collection of best resources to learn System Design, Software architecture, and prepare for System Design Interviews
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
A brief computer graphics / rendering course
The Startup CTO's Handbook, a book covering leadership, management and technical topics for leaders of software engineering teams
Removes account requirements and telemetry from Oculus Quest devices
Recreating Unity's lighting shader inside shadergraph to make them more accessible and customizable.
The plant simulation from Cloud Gardens as a Unity package for level design.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Project Auditor is an experimental static analysis tool for Unity Projects.
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
Amplify Occlusion V2 ported to URP 2022.2
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Essays and code for the Game Design with Programming Patterns study
Unity WebGL platform and version comparisons with a lot of nice extras
A categorized collection of awesome Unity open source on GitHub (800+)