Highlights
Starred repositories
Unreal Engine 5 plugin component for rendering runtime generated content.
Industry-standard navigation-mesh toolset for games
A plugin for Rich Whitehouse's Noesis to import and export RE Engine Meshes and Textures
A place for keeping and discussing additional data we plan to provide through CDragon.
Blender addon for importing and exporting RE Engine mesh files directly from Blender via Noesis.
Work in progress Wiki for modding Monster Hunter Rise.
I have created this addons for export asset from Blender to Unreal Engine 4
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
A Blender add-on featuring import of Unreal Engine games static meshes and maps. It provides basic support for many UE games, while some have dedicated improved support.
A Blender extension for importing and exporting Unreal PSK and PSA files
A windows dll injection library written in rust.
A comprehensive path-finding library for grid based games
Motion planning and Navigation of AGV/AMR:ROS planner plugin implementation of A*, JPS, D*, LPA*, D* Lite, Theta*, RRT, RRT*, RRT-Connect, Informed RRT*, ACO, PSO, Voronoi, PID, LQR, MPC, DWA, APF,…
A model and animation export format created for Unreal Engine game asset extraction.
dll injection tool that implements various methods
DLL Injector (LoadLibrary) in C++ (x86 / x64) - LoadLibrary DLL injector
A dumper that generates mappings (.usmap) files for datamining Unreal Engine games.
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
Actor-based state management & orchestration for complex app logic.
A high performance rust-powered UI layout library
A toolchain for web projects, aimed to provide functionalities to maintain them. Biome offers formatter and linter, usable via CLI and LSP.
Procedural motion and interpolation experiments in Unreal Engine
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Houdini Engine Plugin for Unreal Engine.
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"