LIME allows you to build scalable, real-time messaging applications using a JSON-based open protocol. It's fully asynchronous and supports any persistent transport like TCP or Websockets.
You can send and receive any type of object into the wire as long it can be represented as JSON or text (plain or encoded with base64) and it has a MIME type to allow the other party handle it in the right way.
The connected nodes can send receipts to the other parties to notify events about messages (for instance, a message was received or the content invalid or not supported).
Besides that there's a REST capable command interface with verbs (get, set and delete) and resource identifiers (URIs) to allow rich messaging scenarios. You can use that to provide services like on-band account registration or instance-messaging resources, like presence or roster management.
Finally it has built-in support for authentication, transport encryption and compression.
- Lime.Protocol: Base protocol (NuGet)
- Lime.Transport.Tcp: TCP transport implementation (NuGet)
- Lime.Transport.WebSocket: WebSocket transport implementation (NuGet)
- Lime.Transport.AspNetCore: (Experimental) Middleware for hosting Lime in the ASP.NET Core infrastructure (NuGet)
- Lime.Messaging: Common content and resource types for instant messaging applications (NuGet)
- Lime.Client.TestConsole: Client console for server testing
- Lime.Sample.Server: Sample server implementation with very basic functionality
- Lime.Sample.Client: Sample client implementation
- Lime.Sample.AspNetCore: Sample ASP.NET Core server implementation
The basic protocol data package is called envelope. As mentioned before, there are four types:
- Message - Transports content between nodes
- Notification - Notify about message events
- Command - Provides an interface for resource management
- Session - Establishes the communication channel
All envelope types share some properties (like the id
- the envelope unique identifier - and the from
and to
routing information) but there are some unique properties of each one that allows the proper deserialization when a JSON object is received by the transport.
The ITransport
interface represents a persistent transport connection that allows the management of the connection state, besides sending and receiving envelopes. Currently, the library provides the TcpTransport
and WebSocketTransport
implementations.
A transport instance needs an ISerializer
to transform envelope objects into JSON strings and vice-versa. The library has a built-in serializer but there is available an implementation that is based on the the Newtonsoft.Json library (with some limitations about some content types). Also, there is partial support for the ServiceStack.Text library.
When two nodes are connected to each other a session can be established between they. To help the management of the session state, the library defines the IChannel
interface, an abstraction of the session over the ITransport
instance. The node that received the connection is the server and the one who is connecting is the client. There is specific implementations of the interface for the server (ServerChannel
that implements the derived IServerChannel
interface) and the client (ClientChannel
that implements IClientChannel
), each one providing specific functionality for each role in the connection. The only difference between the client and the server is related to the session state management, where the server has full control of it. Besides that, they share the same set of funcionality.
A server uses an ITransportListener
instance to listen for new transport connections. The library provides the TcpTransportListener
for TCP servers implementation.
To start a connection with a server in a specific domain, the client can use DNS queries to check for a lime SRV entry and get the server address. This is not mandatory and the client can use static connection information, but its a good idea to rely on DNS since the protocol is domain based. In the code, the method OpenAsync
of ITransport
should be called passing the remote URI (in the server, the URI parameter can be null).
After connecting the transport, the client should send a new session envelope to starts the session negotiation. The IClientChannel
interface provides the method StartNewSessionAsync
for that.
// Creates a new transport and connect to the server
var serverUri = new Uri("net.tcp:https://localhost:55321");
var transport = new TcpTransport();
await transport.OpenAsync(serverUri, CancellationToken.None);
// Creates a new client channel
var sendTimeout = TimeSpan.FromSeconds(60);
var clientChannel = new ClientChannel(
transport,
sendTimeout);
// Create and start a listener
var listenerUri = new Uri("net.tcp:https://localhost:55321");
X509Certificate2 serverCertificate = null; // You should provide a certificate for TLS
var serializer = new EnvelopeSerializer(); // Built-in serializer
var tcpTransportListener = new TcpTransportListener(
listenerUri,
serverCertificate,
serializer);
// Starts listening
await tcpTransportListener.StartAsync();
// Accept a new transport connection
// (In a real server, this should be done in a loop)
var transport = await tcpTransportListener.AcceptTransportAsync(CancellationToken.None);
// Creates a new server channel, setting the session parameters
var sessionId = EnvelopeId.NewId();
var serverNode = Node.Parse("[email protected]/default");
var sendTimeout = TimeSpan.FromSeconds(60);
var serverChannel = new ServerChannel(
sessionId,
serverNode,
transport,
sendTimeout);
The server is the responsible for establishment of the session and its parameters, like the id
and node information (both local and remote). It can optionally negotiate transport options and authenticate the client using a supported scheme. To start the establishment process, the server calls the ReceiveNewSessionAsync
method. Note that the protocol did not dictate that the session negotiation and authentication are mandatory. In fact, after receiving a new session envelope, the server can just send an established session envelope to the client to start the envelope exchanging.
During the transport options negotiation, the server sends to the client the available compression and encryption options and allows it to choose which one it wants to use in the session. This is done through the NegotiateSessionAsync
method which allows the server to await for the client choices. The client select its options using the NegotiateSessionAsync
method. After receiving and validating the client choices the server echoes they to the client to allow it to apply the transport options and does itself the same. The ITransport
interface has the methods SetCompressionAsync
and SetEncryptionAsync
for this reason, but the ChannelBase
implementation already handles that automatically.
The most relevant transport option is the encryption. The library support TLS encryption for the TcpTransport
implementation, allowing both server and client authentication via certificates.
After the transport options negotiation, the server can request client authentication, calling the AuthenticateSessionAsync
method. The server presents to the client the available schemes and the client should provide the scheme specific authentication data and identify itself with an identity, which is presented as name@domain (like an e-mail). Usually the domain of the client identity is the same of the server if the client is using a local authentication scheme (username/password) but can be a stranger domain if the client is using transport authentication (TLS certificate).
When the server establishes the session, it assign to the client an unique node identifier, in the format name@domain/instance similar to the Jabber ID in the XMPP protocol. This identifier is important for envelope routing in multi-party server connection scenarios.
// Method 1: Establish the session using a helper method
var clientNode = Node.Parse("[email protected]/home");
var authentication = new PlainAuthentication();
authentication.SetToBase64Password("mypassword");
var session = await clientChannel.EstablishSessionAsync(
(compressionOptions) => compressionOptions.First(), // Compression selector
(encryptionOptions) => encryptionOptions.First(), // Encryption selector
clientNode.ToIdentity(), // Client identity
(authenticationSchemes, roundtrip) => authentication, // Authentication
clientNode.Instance,
CancellationToken.None);
if (session.State == SessionState.Established)
{
// ...
}
// Method 2: Establish the session manually
// Sends the 'new' session envelope
var receivedSession = await clientChannel.StartNewSessionAsync(CancellationToken.None);
if (receivedSession.State == SessionState.Negotiating)
{
// Choose the options and receive the confirmation
receivedSession = await clientChannel.NegotiateSessionAsync(
receivedSession.CompressionOptions.First(),
receivedSession.EncryptionOptions.First(),
CancellationToken.None);
// Apply the options to the transport
await transport.SetCompressionAsync(
receivedSession.Compression.Value,
CancellationToken.None);
await transport.SetEncryptionAsync(
receivedSession.Encryption.Value,
CancellationToken.None);
// Receive the authentication options
receivedSession = await clientChannel.ReceiveAuthenticatingSessionAsync(CancellationToken.None);
}
if (receivedSession.State == SessionState.Authenticating)
{
// Authenticate the session
receivedSession = await clientChannel.AuthenticateSessionAsync(
clientNode.ToIdentity(),
authentication,
clientNode.Instance,
CancellationToken.None);
}
if (session.State == SessionState.Established)
{
// The session is established
}
// Awaits for the 'new' session envelope from the client
var receivedSession = await serverChannel.ReceiveNewSessionAsync(CancellationToken.None);
// Send the negotiation options to the client and receives the client choices
var compressionOptions = transport.GetSupportedCompression();
var encryptionOptions = transport.GetSupportedEncryption();
receivedSession = await serverChannel.NegotiateSessionAsync(
compressionOptions,
encryptionOptions,
CancellationToken.None);
// Send the options confirmation
await serverChannel.SendNegotiatingSessionAsync(
receivedSession.Compression.Value,
receivedSession.Encryption.Value);
// Apply the options to the transport
await transport.SetCompressionAsync(
receivedSession.Compression.Value,
CancellationToken.None);
await transport.SetEncryptionAsync(
receivedSession.Encryption.Value,
CancellationToken.None);
// Send the authentication schemes options and receive the authentication
var schemeOptions = new AuthenticationScheme[] { AuthenticationScheme.Plain };
receivedSession = await serverChannel.AuthenticateSessionAsync(schemeOptions, CancellationToken.None);
if (receivedSession.Authentication is PlainAuthentication &&
((PlainAuthentication)receivedSession.Authentication).GetFromBase64Password().Equals("mypassword"))
{
await serverChannel.SendEstablishedSessionAsync(Node.Parse("[email protected]"));
}
With an established session the nodes can exchange messages, notifications and commands until the server finishes the session. The IChannel
interface defines methods to send and receive specific envelopes, like the SendMessageAsync
and ReceiveMessageAsync
for messages or SendCommandAsync
and ReceiveCommandAsync
for commands.
The protocol doesn't defines explicitly how envelope routing should work during a session. The only thing defined is that if an originator does not provide the to
property value, it means that the message is addressed to the immediate remote party; in the same way if a node has received an envelope without the from
property value, it must assume that the envelope is originated by the remote party.
An originator can send an envelope addresses to any destination to the other party and it may or may not accept it. But an originator should address an envelope to an node different of the remote party only if it trust it for receiving these envelopes. A remote party can be trusted for that if it has presented a valid domain certificate during the session negotiation. In this case, this node can receive and send envelopes for any identity of the authenticated domain.
// Sending a plain text message to the remote party
var textMessage = new Message()
{
Content = new PlainText()
{
Text = "Hello!"
}
};
await clientChannel.SendMessageAsync(textMessage);
// Sending a typed JSON message
var chatStateMessage = new Message()
{
Content = new ChatState() // The MIME type is application/vnd.lime.chatstate+json
{ // defined by the IDocument interface implementation
State = ChatStateEvent.Composing
}
};
await clientChannel.SendMessageAsync(chatStateMessage);
// Sending a generic JSON message addressed to a specific node
var jsonMessage = new Message()
{
To = Node.Parse("[email protected]"),
Content = new JsonDocument(MediaType.Parse("application/json"))
{
{ "property1", "string value" },
{ "property2", 2 },
{ "property3", true },
}
};
await clientChannel.SendMessageAsync(jsonMessage);
// Receive a message
var receivedMessage = await clientChannel.ReceiveMessageAsync(CancellationToken.None);
Console.WriteLine("Message received from {0}: {1}", receivedMessage.From, receivedMessage.Content);
// Send a notification
var notification = new Notification()
{
Id = receivedMessage.Id,
Event = Event.Received
};
await clientChannel.SendNotificationAsync(notification);
// Receive a notification
var receivedNotification = await clientChannel.ReceiveNotificationAsync(CancellationToken.None);
Console.WriteLine("Notification received from {0}: {1}", receivedNotification.From, receivedNotification.Event);
// Setting the presence
var presence = new Presence()
{
Status = PresenceStatus.Available
};
try
{
await clientChannel.SetResourceAsync(
new LimeUri(UriTemplates.PRESENCE),
presence,
CancellationToken.None);
}
catch (LimeException ex)
{
Console.WriteLine("Command failed - Reason: {0}", ex.Reason);
}
// Send other commands
var getContactsCommand = new Command()
{
Method = CommandMethod.Get,
Uri = new LimeUri(UriTemplates.CONTACTS)
};
// You can use the ProcessCommandMethodAsync helper method instead
await clientChannel.SendCommandAsync(getContactsCommand);
var getContactsCommandResponse = await clientChannel.ReceiveCommandAsync(CancellationToken.None);
if (getContactsCommandResponse.Id == getContactsCommand.Id &&
getContactsCommandResponse.Status == CommandStatus.Success)
{
var contacts = getContactsCommandResponse.Resource as DocumentCollection;
foreach (Contact item in contacts)
{
// ...
}
}
The server is responsible for closing the session and it can do it any time by sending a finished session envelope to the client, but the client can ask the server to finish it simply by sending a finishing session envelope.
The server should close the transport after sending the finished or failed session envelope and the client after receiving any session envelope after the session was established. The ClientChannel
and ServerChannel
classes already closes the transport in these cases.
// Do the session negotiation and establishment
// ...
if (session.State == SessionState.Established)
{
// After the establishment of the session, the client should always
// await for a session envelope from the server
var receivedSessionTask = clientChannel
.ReceiveFinishedSessionAsync(CancellationToken.None)
.ContinueWith(t =>
{
// Do something when the server closes the session
if (t.Result.State == SessionState.Finished)
{
// Session gracefully finished
}
else
{
// Finished with error
}
});
// Consumes the channel
// ...
// Requesting the session finishing
await clientChannel.SendFinishingSessionAsync();
await receivedSesionTask;
}
// Do the session negotiation and establishment
// ...
// Establishes the session
await serverChannel.SendEstablishedSessionAsync(Node.Parse("[email protected]"));
// Await for the finishing session envelope from the client
// and sends a finished session envelope when it is received
var receivedSessionEnvelopeTask = serverChannel
.ReceiveFinishingSessionAsync(CancellationToken.None)
.ContinueWith(t => serverChannel.SendFinishedSessionAsync());
// Consumes the channel
// ...
It is possible to use the ASP.NET Core infrastructure for the server-side implementation, making easier to receive new connection and handling envelopes. It also allows using Lime along with the ASP.NET Core MVC HTTP pipeline.
To do this, just install the Lime.Protocol.Transport.AspNetCore
package and add the following lines to the Startup.cs
file:
public void ConfigureServices(IServiceCollection services)
{
// Register WebSockets middleware (required if you are using the WebSocket transport)
services.AddWebSockets(options => { options.KeepAliveInterval = TimeSpan.FromSeconds(30); });
// Register Lime
services.AddLime(options =>
{
// TODO: Optionally configure the Lime server options, like the transports and endpoints.
// The default server listens the following ports and transports:
// - 55321: TCP transport
// - 8080: WebSocket transport
// - 443: HTTP transport (emulated)
});
// Optional: Register ASP.NET Core MVC
services.AddControllers();
services.AddSwaggerGen(c =>
{
c.SwaggerDoc("v1", new OpenApiInfo {Title = "Lime.Sample.AspNetCore", Version = "v1"});
});
}
public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
{
if (env.IsDevelopment())
{
app.UseDeveloperExceptionPage();
app.UseSwagger();
app.UseSwaggerUI(c => c.SwaggerEndpoint("/swagger/v1/swagger.json", "Lime.Sample.AspNetCore v1"));
}
app.UseWebSockets();
// Initialize the Lime middlewares
app.UseLime();
// Optional: Conventional MVC configuration.
// The MVC middleware can be reached if there is an HTTP endpoint defined in Lime options.
app.UseHttpsRedirection();
app.UseRouting();
app.UseEndpoints(endpoints => { endpoints.MapControllers(); });
}
To handle the envelopes, create a Listeners
folder in the ASP.NET core project and add the listeners, inheriting from [EnvelopeType]ListenerBase
classes.
For instance, a simple message handler implementation that only echoes the received messages:
public class MessageListener : MessageListenerBase
{
private readonly ILogger<MessageListener> _logger;
private readonly ChannelContext _channelContext;
public MessageListener(ILogger<MessageListener> logger, ChannelContext channelContext)
{
_logger = logger;
// This instance gives access to the connected client information.
_channelContext = channelContext;
}
public override async Task OnMessageAsync(Message message, CancellationToken cancellationToken)
{
_logger.LogInformation("Message received");
// Echoes the received message
await _channelContext.Channel.SendMessageAsync(
new Message(message.Id)
{
Content = message.Content
},
cancellationToken);
}
}
For more details, please check the Lime.Sample.AspNetCore
project for other configuration examples.