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Synthesizer plug-in (previously released as Vember Audio Surge)

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Surge

Surge is an open source digital synthesizer, originally written and sold as a commercial product by @kurasu/Claes Johanson at vember audio. In September of 2018, Claes released a partially completed version of Surge 1.6 under GPL3, and a group of developers have been improving it since. You can learn more about the team at https://surge-synth-team.org/

If you are a musician only looking to use Surge please download the appropriate binary from our website. The Surge developer team makes regular binary releases for all supported platforms on the Surge website https://surge-synthesizer.github.io

If you would also like to participate in discussions, testing, and design of Surge, we have details below and also in the contributors section of the surge website.

Surge currently builds on macOS as a 64-bit AU, VST2 and VST3, Windows as a 64- and 32-bit VST2 and VST3 and Linux as a 64-bit VST2, VST3 and LV2.

This README serves as the root of developer documentation for the project.

Developing Surge

We welcome developers! Our workflow revolves around GitHub issues in this GitHub repository and conversations in our Slack and IRC chatrooms. You can read our developer guidelines in our developer guide doc.

The developer guide also contains information about testing and debugging in particular hosts on particular platforms.

We are starting writing a guide to the internal architecture of Surge which can help you get oriented and answer some basic questions.

If you want to contribute and are new to git, we also have a Git How To tailored at Surge development.

Building Surge

As of April 2020, Surge is built using cmake. Versions in the 1.6 family require premake5 to build but that is no longer required as of commit 6eaf2b2e20 or the 1.7 family. If you are generally familiar with and set up with cmake you can use cmake directly to build targets such as "Surge.vst3" or "Surge.au".

Windows

Additional pre-requisites:

Install prerequisits

  • Install Git, Visual Studio 2017 or newer
  • If you want to build an installer, install Inno Setup
  • When you install Visual Studio, make sure to include CLI tools and cmake, which are included in 'Optional CLI support' and 'Toolset for desktop' install bundles

Check out the code

  • Log into your GitHub account and fork this repository
  • Open Visual Studio's command prompt. This is done by running x64 Native Tools Command Prompt for VS 2017/2019 or similar which is installed along with Visual Studio. To do this, press Win key and start typing 'cmd', the command should pop up right away.
  • In the Visual Studio command prompt, navigate to a writable directory you want to include Surge repository in
  • In the Visual Studio command prompt, run these commands line by line to check out the code
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive

Your first build

All of the following commands take place in Visual Studio command prompt.

  • If you have the VST2 SDK and want to build the VST2 plugin, set the path to it as a user environment variable. If not, don't worry. You can build the VST3 on Windows without any extra assets (we recommend all Windows users to use the VST3). If you don't want to set up an environment variable, you can tell cmake the path to VST2 SDK like so:
set VST2SDK_DIR=c:\path\to\vst2
  • Now, run cmake to create a build directory:
cmake . -Bbuild
  • Choose to build in Visual Studio or the command line
    • To build in Visual Studio open the file build/Surge.sln created in the previous step. The internetIis full of introductions to help with Visual Studio once here.
    • To build from the command line, type:
cmake --build build --config Release --target Surge-VST3-Packaged
  • After a succesful build, the folder build/surge_products will contain Surge.vst3 which you can use to replace Surge in your DAW scan path. (Note: if you have never installed Surge you also need to install assets!)

Your first 32-bit build

  • 32-bit build is done exactly like 64-bit build, just with a couple of extra arguments. When you run cmake, add the -A Win32 argument and choose a different target:
cmake . -Bbuild32 -A Win32
  • To build the DLL, either open build32\Surge.sln or run the cmake build command with build32 as the directory:
cmake --build build32 --config Release --target Surge-VST3-Packaged

Building the Windows installer

If you want to build the installer, open the file installer_win/surge.iss with Inno Setup. Inno will bake an installer and place it in installer_win/Output/

macOS

To build on macOS, you need Xcode, Xcode Command Line Utilities, and cmake. Once you have installed Xcode from the App Store, the command line to install the Xcode Command Line Utilities is:

xcode-select --install

There are a variety of ways to install cmake. If you run homebrew you can:

brew install cmake

Once that's done, fork this repository, clone it, and update submodules.

git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive

Building with build-osx.sh

build-osx.sh has all the commands you need to build, test, locally install, validate, and package Surge on Mac. As of April 2020, it is a very thin wraper on cmake and Xcode. It's what the primary Mac developers use day to day. The simplest approach is to build everything with:

./build-osx.sh

build-osx.sh will give you better output if you first gem install xcpretty, the Xcode build formatter, and you have your gem environment running. If that doesn't work, don't worry - you can still build.

This command will build, but not install, the VST3 and AU components. It has a variety of options which are documented in the ./build-osx.sh --help screen,but a few key ones are:

  • ./build-osx.sh --build-validate-au will build the Audio Unit, correctly install it locally in ~/Library and run au-val on it. Running any of the installing options of ./build-osx will install assets on your system. If you are not comfortable removing an Audio Unit by hand and the like, please exercise caution!

  • ./build-osx.sh --build-and-install will build all assets and install them locally.

  • ./build-osx.sh --clean-all will clean your work area of all assets.

  • ./build-osx.sh --clean-and-package will do a complete clean, then a complete build, then build a Mac installer package which will be deposited in products.

  • ./build-osx.sh --package will create a .pkg file with a reasonable name. If you would like to use an alternate version number, the packaging script is in installer_mac.

./build-osx.sh is also impacted by a couple of environment variables.

  • VST2SDK_DIR points to a VST2 SDK. If this is set, VST2 will build. If you set it after having done a run without VST2, you will need to ./build-osx.sh --clean-all to pick up VST2 path consistently.

Using Xcode

If you would rather use Xcode directly, all of the install and build rules are exposed as targets. You simply need to run cmake and open the Xcode project. From the command line:

cd surge
cmake . -GXcode -Bbuild
open build/Surge.xcodeproj

and you will set a set of targets like install-au-local which will compile and install the AU. These are the targets used by build-osx.sh from the command line.

Linux

Most linux systems have cmake and a modern C++ compiler installed. Make sure yours does. You will also need to install a set of dependencies:

  • build-essential
  • libcairo-dev
  • libxkbcommon-x11-dev
  • libxkbcommon-dev
  • libxcb-cursor-dev
  • libxcb-keysyms1-dev
  • libxcb-util-dev

For VST2, you will need the VST2 SDK - unzip it to a folder of your choice and set VST2SDK_DIR to point to it:

export VST2SDK_DIR="/your/path/to/VST2SDK"

Then fork this repository, git clone Surge and update the submodules:

git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive

Building with build-linux.sh

build-linux.sh is a wrapper on the various cmake and make commands needed to build Surge. As with macOS, it is getting smaller every day as we move more things direclty into cmake. You can now build with the command:

./build-linux.sh build

or if you prefer a specific flavor:

./build-linux.sh build --project=lv2

which will run cmake and build the assets.

To use the VST2, VST3, or LV2, you need to install it locally along with supporting files. You can do this manually if you desire, but the build script will also do it using the install option:

./build-linux.sh install --project=lv2 --local

Script will install VST2 to $HOME/.vst dir, VST3 to $HOME/.vst3 and LV2 to $HOME/lv2 in local mode. To change this, edit vst2_dest_path and so forth to taste. Without --local, files will be installed to system locations (needs sudo).

For other options, you can do ./build-linux.sh --help.

Build using cmake directly

A build with cmake is also really simple:

cd surge
cmake . -Bbuild
cd build
make -j 2 Surge.vst3

will build the VST3 and deposit it in surge/products.

Continuous Integration

In addition to the build commands above, we use Azure pipelines to do continuous integration. This means each of your pull requests will be automatically built in all of our environments, and a clean build on all platforms is an obvious pre-requisite. If you have questions about our CI tools, please ask on our Slack channel. We are grateful to Microsoft for providing Azure pipelines for free to the open source community!

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