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Blinking props #8
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Nice one on the fix, but now it does not load them at all unless you restart script. |
it's strange they are using the same functions there is no different between them |
no idea bro, once servers up and running i need to restart script in order for props to spawn.. |
Ok so i noticed in the updated version you have it does a job check to make sure they have the job, i removed this to look just how you have it and it now works. This is how your released version looks:
i also noticed no matter what parts you put in the stash it takes everything when fixing it, so if i put 100 of one part it takes all 100 when doing a repair. Thanks for the tips bro, 'keep' up the good work |
got i fixed job check in my uncommitted version. (it's gonna be a big rework!) about parts, it might be annoying but i wanted to be players to think about how much they are willing to put in there. |
oh i see, i never knew this when i first tested it lol, i was like what the hell it took everything, im sure i could code it how i want it i guess, i dont like editing peoples code much, makes it easier to do updates that way lol |
fixed blinking issue swkeep#8
So i noticed when a user flys in every sprop thats being spawned starts blinking, if i restart the script props are static but if you restart fivem its all on the blink again.
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