fix: make animations more robust to quick shuffling #12496
Merged
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Previously, if transitions/animations were playing in quick succession, overlapping each other, it could have disastrous outcomes, leading to elements jumping all over the place. This PR gets that into much better state (not completely fixed, but close) by applying a few fixes:
getComputedStyles
, because it's a live object with getters and we're interested in the fixed values at the beginningunfix
for animations didn't reset the transition stylesfix
when we detect already-running animations on the element. That means it's already away from its original position, and doesn't need fixing. Worse, applying an absolute position can lead to the element jumping to the top left if the running animation also applies a transition style - those take precedence over the one we would applyfixes #10252
No test yet because I don't know how
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feat:
,fix:
,chore:
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.Tests and linting
pnpm test
and lint the project withpnpm lint