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fix: make animations more robust to quick shuffling #12496

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Jul 19, 2024
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dummdidumm
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Previously, if transitions/animations were playing in quick succession, overlapping each other, it could have disastrous outcomes, leading to elements jumping all over the place. This PR gets that into much better state (not completely fixed, but close) by applying a few fixes:

  • destructure style object from getComputedStyles, because it's a live object with getters and we're interested in the fixed values at the beginning
  • unfix for animations didn't reset the transition styles
  • don't apply fix when we detect already-running animations on the element. That means it's already away from its original position, and doesn't need fixing. Worse, applying an absolute position can lead to the element jumping to the top left if the running animation also applies a transition style - those take precedence over the one we would apply

fixes #10252

No test yet because I don't know how

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Previously, if transitions/animations were playing in quick succession, overlapping each other, it could have disastrous outcomes, leading to elements jumping all over the place.
This PR gets that into much better state (not completely fixed, but close) by applying a few fixes:
- destructure style object from `getComputedStyles`, because it's a live object with getters and we're interested in the fixed values at the beginning
- `unfix` for animations didn't reset the transition styles
- don't apply `fix` when we detect already-running animations on the element. That means it's already away from its original position, and doesn't need fixing. Worse, applying an absolute position can lead to the element jumping to the top left if the running animation also applies a transition style - those take precedence over the one we would apply

fixes #10252
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🦋 Changeset detected

Latest commit: 9c6f2a9

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
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@Rich-Harris
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Yeah testing this stuff is a nightmare. We're still not quite where we need to be but this is a huge improvement over the status quo — the demo from #10252 is way better. It may be the case that we just need different primitives altogether to fully fix this, so definitely no sense in waiting for perfection before merging this

@Rich-Harris Rich-Harris merged commit e02c902 into main Jul 19, 2024
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@Rich-Harris Rich-Harris deleted the animations-fix branch July 19, 2024 11:28
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Svelte 5: Multiple item crossfade is buggy
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