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A 3D view the DeepTraffic project as part of MIT 6.S094 Deep Learning for Self-Driving Cars

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DeepTraffic3D

A 3D view the DeepTraffic project as part of MIT 6.S094 Deep Learning for Self-Driving Cars

https://chrmi.github.io/DeepTraffic3D/

This project aims to give a 3D view to the DeepTraffic project using Unity, targeting WebGL (as to leverage all of the same JavaScript functionality of the existing project).

https://selfdrivingcars.mit.edu/deeptraffic/

Progress

1.17.2018:

  • Simple first-person view from an Asset Store Collada car model.
  • Animated textures on the road to give a motion implication (same as the falling dotted lines in the original).
  • Animated sunset
  • Several PoC cars are introduced to the scene on load.
  • Cars are propelled forward using physics (force), vs fixed interval -- this will allow for applying a gas pedal, vs moving fixed units as speed.
  • WebGL Template including auto-resizing canvas (responsive), and integration of ConvNetJS.
  • Top-down Camera (disabled, used for debugging).

TODO

1.17.2018:

  • There is cross communication between the Unity and Browser layers to facilitate loading, but this should be expanded to support feeding ConvNetJS back into Unity.
  • Better 3D models / graphics / design.
  • A means to load simulations
  • Support for simulations (remove placeholder cars).
  • UI layer for switching between first person and top-down camera.
  • Too much to list -- this is just an initial proof of concept.

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A 3D view the DeepTraffic project as part of MIT 6.S094 Deep Learning for Self-Driving Cars

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