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v2.0

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Just adding the rest (#792)

* ReadMe The update

Just changing the last two lines to match the new license

* Update README.md

v1.11

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Update MysteryBoxPlugin.java (#552)

Fixed a typo when checking if reward was nothing.

1.1

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push dev -> master (#451)

* added more fixes + additions

* Added the start of the drop rewrite

* Added Farmer, Guard, and Barbarian drops.

* Fixed the broken silver ore

* Added drops for slayer monsters up to Banshees

* Fixed nonfunctional cooking gauntlets :) <3

* Added basilisk, bat, and bear.

* Merge development branches (#394)

* Entrana Prayer draining fixed

* Spelling corrections for Candle Seller

* Added new player commands

* Added new commands to ::commands

* Revert "Added new player commands"

This reverts commit 06fc85d.

* Revert "Added new commands to ::commands"

This reverts commit 6ddc9ec.

* Added new player commands

* Revert "Added new player commands"

This reverts commit 4ded9bf.

* Fixed KBD

It's been done, after being broken for so long it's finally been fixed!

* Added new commands to ::commands

* Added missing Leather Gloves in Father Urhney's Shack

* Working on debug of client shift drop

* Fixed Shooting Star location mixup

* Wanted Posted interaction

* Force Tweening enabled

* Fixed Varrock Hard Diary task

* Goblin Village SIgn Post Soft fix

* Update GoblinVillagePopulationPlugin.java

* Added Mugger spawn to varrock west mine

* Shooting Star chat message no longer cut off

* Fixed many small bugs.

Fixed the small stuff for the big picture.

* Revert "Fixed many small bugs."

This reverts commit af50073.

* Fixes

yeah fixes stuff tyvm

* Security Guard Dialogue

* Item Names class, use isntead of IDs

* Port Sarim spawns

* Fix response message when not having items on firing oven

* For some reason the switch statement won't work for all of them, so we need a plugin too

* Fixed revenant PVP armor drops and increased revenant cap

* Sophanem Bank

Finally discovered!

* Revert "Fixed revenant PVP armor drops and increased revenant cap"

This reverts commit b45e8e0.

* Fixed a dupe and fixed the game

Fixed a dupe and fixed the game.

* Fixed revenant PVP armor drops and increased revenant cap

* dropfix

* Revert "dropfix"

This reverts commit f3fe8ed.

* Fixed revs

* Fixed revs

* Revert "Fixed revs"

This reverts commit 4f1b4d5.

* Revs fixed

* Shift drop!

I've done it boys, now gimmie all the headpats RAWRR!

* Fixed some stuff with shift drop!

Done!

* Removed all server side references to shift drop

Done.

* Added the ball and end fight for witch's house

* Madded it inheritable

* closes #94

* More Witch's house

* Drops bugfix

* Finished witch's house

* Witch's house spawns

* Added brawling gloves & full glove functionality

* oops

* Added quest completion sound.

* Deleted folder

* Peek!

peek-a-boo!

* remove old references

* Fixed kelda error

* Fixed a few bugs with witch's house

* Rewrote the GatheringSkillPulse into two separate pulses that contain only the functionality for that skill, and rewrote the SkillingResource enumerator into two separate enumerators for woodcutting and mining, respectively, so that using and modifying them is much simpler and the codebase is much cleaner.

* Redid how brawling gloves are handled

* Ceikry you fuck

You broke everything you fucker. Fixed it!

* Tiny bit of cleanup

Damn, whats all this about.

* Update PlunderObject.java

* Class files are nightmare fuel

* Fixed brawling gloves completely

* Fixed

* Fixed again

* Got rid of unnecessary import

* Some quick fixes

* fixfix

* fix

* The final solution(fix)

* the final solution(fix)

* the final solution pt 2

* Metal door sounds

this was actually hard as shit, i need many pats please tyvm.

* Fixed doors

Im retarded.

* House tabs n wildy

Added house tabs!
Fixed the wildy slayer stuff, and the instant respawning!

Yay me
pat pat pat

* Update WildernessZone.java

* Update PortalOptionPlugin.java

* Update PortalOptionPlugin.java

* Completely rewrote cooking

* Update CookingRewrite.java

* Hotfix of some minor bugs

* Fixed wilderness drops

* Update HouseTeleTabOptionPlugin.java

* (Fixed) When the watering can is empty, it turns into the noted form of an empty can instead of noted.

* Disabled randoms in wilderness

* disabled room rotation until construction is fixed

* Fletching rewritten

* Fixed a lot of inherent problems with fishing

* some rendering improvements

* Prayer level for piety and chivalry.

Fixed those + tabs syntax error.

* Added the servants.

Servants commence!

* Various performance improvements

* Some more small improvements

* Fixed the naming issues

* Some more improvements for performance

* Configs for everything

Sowwy Ceikry

* Few minor fixes with Witch's House

* Added some cool info to the Grand Exchannge

* Added Working Cache Tools (#349)

RSData Suite displays most of the information and is the best one to use. Frosty's has a little more info on some things, ie id's etc.

* huge performance boost

* The good stuff!

1 click bank booth
pat system
crest data
removed some weird stuff too.

* moved itemstostock.txt

done.

* Added Family Crest NPCs + Gloves

* Fixed Wilderness Black Salamanders

Adding the npc to npc_drops seemed to fix black salamander hunting

* Organized Family Crest NPCs, Prepping for new quest system

The Human Family Crest NPC's, They now have default dialogue, and are NOT spawned into the world yet. They now no longer have dialogue to buy Family Gauntlets.

* Big portion of the quest rework

* more quest stuff

* Revert "Black Salamanders are no longer broken, Family Crest NPC FILES added, Hans Examine fixed"

* Update README.md

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* movement fixes, massive threading improvements, fast ticks, more! (#367)

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* Remove pointless edge

* Oldschool movement which keeps you moving until your new movement is processed and doesn't freeze you in place

* Rework pulsing to add fast pulsing, this allows you to run certain actions MUCH faster than the normal tickrate (for instance, player movement)

* You can now gain fractional xp. Seriously why wasn't that a thing (#368)

* Backup link for Guides until I re-add them..

* Remove all instances of specific players referenced by name (#371)

* Just try catch item definition cuz something breaks on creating new account (#374)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Keep track of old issues and PRs

* Some improvements & fixes (#376)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* Fix the bugs I created. Fletching, agility, simplify code (#378)

* Fix the bugs I created. Fletching, agility, simplify code

Of course it was vexia who

wrote that stupid ugly 1000 character long line just to get an id that used string comparisons

* Inline the feather/shaft functions

* Relicense to AGPL

* removed the backups from the repo. No reason to have them.

* Reorganization & Cleanup (#381)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* Fix consumables system (#380)

* Add 200+ new consumables to Consumables enum

* Change type of forDrink method parameter Item (item) to int (itemID)

* Rename forConsumable, forFood and forDrink methods

* Update comments and fix typos

* Delete RS-2009.iml

* Delete workspace.xml

Co-authored-by: The Celery Man <[email protected]>

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Re-add intellij files (#382)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* added coal trucks

* improved how gems are rolled to be more accurate

* gem rocks now have much more accurate drop rates

* Big Update - Slayer & Thieving reworked and improved upon, random loot reworked (#383)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* Mining improvements (#384)

* Some general improvements/fixes

* Initial gradle support (still experimental but works on my machines) (#385)

* Gradle support testing

* Add client gradle

* Partial revert of commit that made everyone admin

* Client should be able to shiftdrop anything now

* Exclude symlinks from idea

* Exclude further

* added more fixes + additions

* Update README.md

* added more fixes + additions (#386)

* Added the start of the drop rewrite

* Added Farmer, Guard, and Barbarian drops.

* Fixed the broken silver ore

* Added drops for slayer monsters up to Banshees

* Fixed nonfunctional cooking gauntlets :) <3

* Added basilisk, bat, and bear.

Co-authored-by: CSS-Lletya <[email protected]>
Co-authored-by: Daniel Ginovker <[email protected]>
Co-authored-by: jamix77 <>
Co-authored-by: Ethan <[email protected]>
Co-authored-by: Jamix77 <[email protected]>
Co-authored-by: RedSparr0w <[email protected]>
Co-authored-by: Ethan Millard <[email protected]>
Co-authored-by: woahscam <[email protected]>
Co-authored-by: erosj040 <[email protected]>
Co-authored-by: Eli Stone <[email protected]>
Co-authored-by: Djieste <[email protected]>

* Partially fix canoe system (#396)

* Merge

* Entrana Prayer draining fixed

* Spelling corrections for Candle Seller

* Added new player commands

* Added new commands to ::commands

* Revert "Added new player commands"

This reverts commit 06fc85d.

* Revert "Added new commands to ::commands"

This reverts commit 6ddc9ec.

* Added new player commands

* Revert "Added new player commands"

This reverts commit 4ded9bf.

* Fixed KBD

It's been done, after being broken for so long it's finally been fixed!

* Added new commands to ::commands

* Added missing Leather Gloves in Father Urhney's Shack

* Working on debug of client shift drop

* Fixed Shooting Star location mixup

* Wanted Posted interaction

* Force Tweening enabled

* Fixed Varrock Hard Diary task

* Goblin Village SIgn Post Soft fix

* Update GoblinVillagePopulationPlugin.java

* Added Mugger spawn to varrock west mine

* Shooting Star chat message no longer cut off

* Fixed many small bugs.

Fixed the small stuff for the big picture.

* Revert "Fixed many small bugs."

This reverts commit af50073.

* Fixes

yeah fixes stuff tyvm

* Security Guard Dialogue

* Item Names class, use isntead of IDs

* Port Sarim spawns

* Fix response message when not having items on firing oven

* For some reason the switch statement won't work for all of them, so we need a plugin too

* Fixed revenant PVP armor drops and increased revenant cap

* Sophanem Bank

Finally discovered!

* Revert "Fixed revenant PVP armor drops and increased revenant cap"

This reverts commit b45e8e0.

* Fixed a dupe and fixed the game

Fixed a dupe and fixed the game.

* Fixed revenant PVP armor drops and increased revenant cap

* dropfix

* Revert "dropfix"

This reverts commit f3fe8ed.

* Fixed revs

* Fixed revs

* Revert "Fixed revs"

This reverts commit 4f1b4d5.

* Revs fixed

* Shift drop!

I've done it boys, now gimmie all the headpats RAWRR!

* Fixed some stuff with shift drop!

Done!

* Removed all server side references to shift drop

Done.

* Added the ball and end fight for witch's house

* Madded it inheritable

* closes #94

* More Witch's house

* Drops bugfix

* Finished witch's house

* Witch's house spawns

* Added brawling gloves & full glove functionality

* oops

* Added quest completion sound.

* Deleted folder

* Peek!

peek-a-boo!

* remove old references

* Fixed kelda error

* Fixed a few bugs with witch's house

* Rewrote the GatheringSkillPulse into two separate pulses that contain only the functionality for that skill, and rewrote the SkillingResource enumerator into two separate enumerators for woodcutting and mining, respectively, so that using and modifying them is much simpler and the codebase is much cleaner.

* Redid how brawling gloves are handled

* Ceikry you fuck

You broke everything you fucker. Fixed it!

* Tiny bit of cleanup

Damn, whats all this about.

* Update PlunderObject.java

* Class files are nightmare fuel

* Fixed brawling gloves completely

* Fixed

* Fixed again

* Got rid of unnecessary import

* Some quick fixes

* fixfix

* fix

* The final solution(fix)

* the final solution(fix)

* the final solution pt 2

* Metal door sounds

this was actually hard as shit, i need many pats please tyvm.

* Fixed doors

Im retarded.

* House tabs n wildy

Added house tabs!
Fixed the wildy slayer stuff, and the instant respawning!

Yay me
pat pat pat

* Update WildernessZone.java

* Update PortalOptionPlugin.java

* Update PortalOptionPlugin.java

* Completely rewrote cooking

* Update CookingRewrite.java

* Hotfix of some minor bugs

* Fixed wilderness drops

* Update HouseTeleTabOptionPlugin.java

* (Fixed) When the watering can is empty, it turns into the noted form of an empty can instead of noted.

* Disabled randoms in wilderness

* disabled room rotation until construction is fixed

* Fletching rewritten

* Fixed a lot of inherent problems with fishing

* some rendering improvements

* Prayer level for piety and chivalry.

Fixed those + tabs syntax error.

* Added the servants.

Servants commence!

* Various performance improvements

* Some more small improvements

* Fixed the naming issues

* Some more improvements for performance

* Configs for everything

Sowwy Ceikry

* Few minor fixes with Witch's House

* Added some cool info to the Grand Exchannge

* Added Working Cache Tools (#349)

RSData Suite displays most of the information and is the best one to use. Frosty's has a little more info on some things, ie id's etc.

* huge performance boost

* The good stuff!

1 click bank booth
pat system
crest data
removed some weird stuff too.

* moved itemstostock.txt

done.

* Added Family Crest NPCs + Gloves

* Fixed Wilderness Black Salamanders

Adding the npc to npc_drops seemed to fix black salamander hunting

* Organized Family Crest NPCs, Prepping for new quest system

The Human Family Crest NPC's, They now have default dialogue, and are NOT spawned into the world yet. They now no longer have dialogue to buy Family Gauntlets.

* Big portion of the quest rework

* more quest stuff

* Revert "Black Salamanders are no longer broken, Family Crest NPC FILES added, Hans Examine fixed"

* Update README.md

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* movement fixes, massive threading improvements, fast ticks, more! (#367)

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* Remove pointless edge

* Oldschool movement which keeps you moving until your new movement is processed and doesn't freeze you in place

* Rework pulsing to add fast pulsing, this allows you to run certain actions MUCH faster than the normal tickrate (for instance, player movement)

* You can now gain fractional xp. Seriously why wasn't that a thing (#368)

* Backup link for Guides until I re-add them..

* Remove all instances of specific players referenced by name (#371)

* Just try catch item definition cuz something breaks on creating new account (#374)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Keep track of old issues and PRs

* Some improvements & fixes (#376)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* Fix the bugs I created. Fletching, agility, simplify code (#378)

* Fix the bugs I created. Fletching, agility, simplify code

Of course it was vexia who

wrote that stupid ugly 1000 character long line just to get an id that used string comparisons

* Inline the feather/shaft functions

* Relicense to AGPL

* removed the backups from the repo. No reason to have them.

* Reorganization & Cleanup (#381)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* Fix consumables system (#380)

* Add 200+ new consumables to Consumables enum

* Change type of forDrink method parameter Item (item) to int (itemID)

* Rename forConsumable, forFood and forDrink methods

* Update comments and fix typos

* Delete RS-2009.iml

* Delete workspace.xml

Co-authored-by: The Celery Man <[email protected]>

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Re-add intellij files (#382)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* added coal trucks

* improved how gems are rolled to be more accurate

* gem rocks now have much more accurate drop rates

* Big Update - Slayer & Thieving reworked and improved upon, random loot reworked (#383)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* Mining improvements (#384)

* Some general improvements/fixes

* Initial gradle support (still experimental but works on my machines) (#385)

* Gradle support testing

* Add client gradle

* Partial revert of commit that made everyone admin

* Client should be able to shiftdrop anything now

* Exclude symlinks from idea

* Exclude further

* Update README.md

* added more fixes + additions (#386)

* update README to reflect new contribution guidelines (#391)

* added more fixes + additions

* Update README.md

* Update README.md

* Update README.md

* Clarity

* Update issue templates

* Revert the forking instructions

* Added a pull request template

* Fix button number of Champion's Guild on canoe destination interface

* Fix maximum distance that a stable dugout can travel

* Replace boatChilds array values with properly working ones

* Refactor code, update comments and fix typos

Co-authored-by: Ethan <[email protected]>
Co-authored-by: CSS-Lletya <[email protected]>
Co-authored-by: Daniel Ginovker <[email protected]>
Co-authored-by: Ceikry <[email protected]>
Co-authored-by: The Celery Man <[email protected]>
Co-authored-by: jamix77 <>
Co-authored-by: Jamix77 <[email protected]>
Co-authored-by: RedSparr0w <[email protected]>
Co-authored-by: Ethan Millard <[email protected]>
Co-authored-by: woahscam <[email protected]>
Co-authored-by: erosj040 <[email protected]>
Co-authored-by: Eli Stone <[email protected]>

* RDT now actually rolls

* Should roll RDT now

* re-added canoe stuff

* Re-add rdt rolling and such (#397)

* Added new commands to ::commands

* Revert "Added new player commands"

This reverts commit 06fc85d.

* Revert "Added new commands to ::commands"

This reverts commit 6ddc9ec.

* Added new player commands

* Revert "Added new player commands"

This reverts commit 4ded9bf.

* Fixed KBD

It's been done, after being broken for so long it's finally been fixed!

* Added new commands to ::commands

* Added missing Leather Gloves in Father Urhney's Shack

* Working on debug of client shift drop

* Fixed Shooting Star location mixup

* Wanted Posted interaction

* Force Tweening enabled

* Fixed Varrock Hard Diary task

* Goblin Village SIgn Post Soft fix

* Update GoblinVillagePopulationPlugin.java

* Added Mugger spawn to varrock west mine

* Shooting Star chat message no longer cut off

* Fixed many small bugs.

Fixed the small stuff for the big picture.

* Revert "Fixed many small bugs."

This reverts commit af50073.

* Fixes

yeah fixes stuff tyvm

* Security Guard Dialogue

* Item Names class, use isntead of IDs

* Port Sarim spawns

* Fix response message when not having items on firing oven

* For some reason the switch statement won't work for all of them, so we need a plugin too

* Fixed revenant PVP armor drops and increased revenant cap

* Sophanem Bank

Finally discovered!

* Revert "Fixed revenant PVP armor drops and increased revenant cap"

This reverts commit b45e8e0.

* Fixed a dupe and fixed the game

Fixed a dupe and fixed the game.

* Fixed revenant PVP armor drops and increased revenant cap

* dropfix

* Revert "dropfix"

This reverts commit f3fe8ed.

* Fixed revs

* Fixed revs

* Revert "Fixed revs"

This reverts commit 4f1b4d5.

* Revs fixed

* Shift drop!

I've done it boys, now gimmie all the headpats RAWRR!

* Fixed some stuff with shift drop!

Done!

* Removed all server side references to shift drop

Done.

* Added the ball and end fight for witch's house

* Madded it inheritable

* closes #94

* More Witch's house

* Drops bugfix

* Finished witch's house

* Witch's house spawns

* Added brawling gloves & full glove functionality

* oops

* Added quest completion sound.

* Deleted folder

* Peek!

peek-a-boo!

* remove old references

* Fixed kelda error

* Fixed a few bugs with witch's house

* Rewrote the GatheringSkillPulse into two separate pulses that contain only the functionality for that skill, and rewrote the SkillingResource enumerator into two separate enumerators for woodcutting and mining, respectively, so that using and modifying them is much simpler and the codebase is much cleaner.

* Redid how brawling gloves are handled

* Ceikry you fuck

You broke everything you fucker. Fixed it!

* Tiny bit of cleanup

Damn, whats all this about.

* Update PlunderObject.java

* Class files are nightmare fuel

* Fixed brawling gloves completely

* Fixed

* Fixed again

* Got rid of unnecessary import

* Some quick fixes

* fixfix

* fix

* The final solution(fix)

* the final solution(fix)

* the final solution pt 2

* Metal door sounds

this was actually hard as shit, i need many pats please tyvm.

* Fixed doors

Im retarded.

* House tabs n wildy

Added house tabs!
Fixed the wildy slayer stuff, and the instant respawning!

Yay me
pat pat pat

* Update WildernessZone.java

* Update PortalOptionPlugin.java

* Update PortalOptionPlugin.java

* Completely rewrote cooking

* Update CookingRewrite.java

* Hotfix of some minor bugs

* Fixed wilderness drops

* Update HouseTeleTabOptionPlugin.java

* (Fixed) When the watering can is empty, it turns into the noted form of an empty can instead of noted.

* Disabled randoms in wilderness

* disabled room rotation until construction is fixed

* Fletching rewritten

* Fixed a lot of inherent problems with fishing

* some rendering improvements

* Prayer level for piety and chivalry.

Fixed those + tabs syntax error.

* Added the servants.

Servants commence!

* Various performance improvements

* Some more small improvements

* Fixed the naming issues

* Some more improvements for performance

* Configs for everything

Sowwy Ceikry

* Few minor fixes with Witch's House

* Added some cool info to the Grand Exchannge

* Added Working Cache Tools (#349)

RSData Suite displays most of the information and is the best one to use. Frosty's has a little more info on some things, ie id's etc.

* huge performance boost

* The good stuff!

1 click bank booth
pat system
crest data
removed some weird stuff too.

* moved itemstostock.txt

done.

* Added Family Crest NPCs + Gloves

* Fixed Wilderness Black Salamanders

Adding the npc to npc_drops seemed to fix black salamander hunting

* Organized Family Crest NPCs, Prepping for new quest system

The Human Family Crest NPC's, They now have default dialogue, and are NOT spawned into the world yet. They now no longer have dialogue to buy Family Gauntlets.

* Big portion of the quest rework

* more quest stuff

* Revert "Black Salamanders are no longer broken, Family Crest NPC FILES added, Hans Examine fixed"

* Update README.md

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* movement fixes, massive threading improvements, fast ticks, more! (#367)

* First I fix the typos. Then I fix fletching. After that I fix food (#366)

* Fix typo. You don't not you dont

* Fix fletching. The fletching thing had a null exception that was breaking it but by making it attempt headless arrows first everything works properly. Cool!

* Food now heals proper amounts

* Also fix sql... why not lol

* Remove pointless edge

* Oldschool movement which keeps you moving until your new movement is processed and doesn't freeze you in place

* Rework pulsing to add fast pulsing, this allows you to run certain actions MUCH faster than the normal tickrate (for instance, player movement)

* You can now gain fractional xp. Seriously why wasn't that a thing (#368)

* Backup link for Guides until I re-add them..

* Remove all instances of specific players referenced by name (#371)

* Just try catch item definition cuz something breaks on creating new account (#374)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Keep track of old issues and PRs

* Some improvements & fixes (#376)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* Fix the bugs I created. Fletching, agility, simplify code (#378)

* Fix the bugs I created. Fletching, agility, simplify code

Of course it was vexia who

wrote that stupid ugly 1000 character long line just to get an id that used string comparisons

* Inline the feather/shaft functions

* Relicense to AGPL

* removed the backups from the repo. No reason to have them.

* Reorganization & Cleanup (#381)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* Fix consumables system (#380)

* Add 200+ new consumables to Consumables enum

* Change type of forDrink method parameter Item (item) to int (itemID)

* Rename forConsumable, forFood and forDrink methods

* Update comments and fix typos

* Delete RS-2009.iml

* Delete workspace.xml

Co-authored-by: The Celery Man <[email protected]>

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Re-add intellij files (#382)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* added coal trucks

* improved how gems are rolled to be more accurate

* gem rocks now have much more accurate drop rates

* Big Update - Slayer & Thieving reworked and improved upon, random loot reworked (#383)

* Compressed the exported sql databases.

* Changed out for a different compression format

* Fixed a shift-drop dupe

* closes #370

* closes #359

* Reorganized the Server folder a good bit...

* updated the .bat files to work with the new Server layout

* removed the backups from the repo. No reason to have them.

* closes #359

* portions of the slayer rework d0ne

* added the things

* added

* added iml

* Thieving/RNG improvements

* Completed Slayer Rework

* Added RDT

* Added combat checks for slayer

* Mining improvements (#384)

* Some general improvements/fixes

* Initial gradle support (still experimental but works on my machines) (#385)

* Gradle support testing

* Add client gradle

* Partial revert of commit that made everyone admin

* Client should be able to shiftdrop anything now

* Exclude symlinks from idea

* Exclude further

* added more fixes + additions

* Update README.md

* added more fixes + additions (#386)

* Added the start of the drop rewrite

* Added Farmer, Guard, and Barbarian drops.

* Fixed the broken silver ore

* Added drops for slayer monsters up to Banshees

* Fixed nonfunctional cooking gauntlets :) <3

* Added basilisk, bat, and bear.

* RDT now actually rolls

* Should roll RDT now

* re-added canoe stuff

Co-authored-by: jamix77 <>
Co-authored-by: CSS-Lletya <[email protected]>
Co-authored-by: Daniel Ginovker <[email protected]>
Co-authored-by: Ethan <[email protected]>
Co-authored-by: Jamix77 <[email protected]>
Co-authored-by: RedSparr0w <[email protected]>
Co-authored-by: Ethan Millard <[email protected]>
Co-authored-by: woahscam <[email protected]>
Co-authored-by: erosj040 <[email protected]>
Co-authored-by: Eli Stone <[email protected]>
Co-authored-by: Djieste <[email protected]>

* Fixed some error spew with RDT, and improved the port phasmatys bone grinding

* removed a very dumb and pointless print-out...

* Removed Perks + Everything related to Donating (#401)

Removed Swiftkit Dependencies in Client

* Remove files that should be ignored by repo from repo

* Commit ms build.gradle

* Update readme and remove runManagement.sh and fix build.gradle

* Drop ge file

* Remove files that should be ignored by repo from repo (#402)

* Remove files that should be ignored by repo from repo

* Commit ms build.gradle

* Update readme and remove runManagement.sh and fix build.gradle

* Drop ge file

* Update selfhosting.md

corrected sql file names and commands

* Update selfhosting.md

woops

Co-authored-by: The Celery Man <[email protected]>

* Revert "Remove files that should be ignored by repo from repo (#402)"

This reverts commit fc341df.

* Fixed crazy null pointers causing tick bugs? Maybe?

* I hate this commit but it does do one good thing and that's preserving the intellij configurations

* oops

* Added build and run scripts.

* Fix compiler version and add builds for client ms and server

* Remove bad readme instructions

* Fix selfhosting md file path description

* -Added KBD to what qualifies as a black dragon for slayer
-Added Birds, Black Demons, Black Dragons, Bloodvelds, Blue dragons, Brine rats, and Bronze dragons to the improved drop tables.

* Added catablepon, cave bug, cave crawler, and cave horror to new drop tables

* Fixed tick skew (THANKS WWWWWWWWWW), fixed a random null pointer being thrown by equipment degradation

* Added oil lantern frame to iron smithing

* Added cave slimes and cockatrices to the drop tables,
Added ::chins developer command for giving a max stack of chins

* Added a developer-only command for simulating large numbers of NPC kills and showing the drops. ::simdrops npc_id amount

* -added Eblis
-Massive project restructure

* Cleaning up (#410)

* Development (#412)

* Large chunk of shops done

* renamed org.keldagrim to ms

* Fixed some asynchronus locking problems, added 2.5x xp option to Hans. Major improvements to snowglobes.

* Development (#415)

* Large chunk of shops done

* renamed org.keldagrim to ms

* Fixed some asynchronus locking problems, added 2.5x xp option to Hans. Major improvements to snowglobes.

* Redid potions completely, added a bunch of missing potions

* Added mass potion decanting

* Fixed stat boost and stat restore spells

* Development (#416)

* Large chunk of shops done

* renamed org.keldagrim to ms

* Fixed some asynchronus locking problems, added 2.5x xp option to Hans. Major improvements to snowglobes.

* Redid potions completely, added a bunch of missing potions

* Added mass potion decanting

* Fixed stat boost and stat restore spells

* Maybe mostly fixed the clue scroll crashing the interactions issue

* Development (#417)

* Large chunk of shops done

* renamed org.keldagrim to ms

* Fixed some asynchronus locking problems, added 2.5x xp option to Hans. Major improvements to snowglobes.

* Redid potions completely, added a bunch of missing potions

* Added mass potion decanting

* Fixed stat boost and stat restore spells

* Maybe mostly fixed the clue scroll crashing the interactions issue

* Fixed client build.gradle

* Cache swap to main dev, Dump Moved and seperated.

* Development (#426)

* added a few more shops

* added Drops plugin type

* Development (#425)

* Updated Cache to remove of any extra files that could be causing CRC errors

* Removed BAWH and replaced with normal hat

* Fixed Wizard hat entry in sql

* Development (#428)

* added a few more shops

* added Drops plugin type

* Fixed female/male HAM

* added shilo underground gem mine

* added shilo underground gem mine

* fixed antifire potions

* added shilo underground gem mine

* Update StrongHoldSecurityPlugin.java (#427)

Fixed typo.

* Development (#430)

* added a few more shops

* added Drops plugin type

* Fixed female/male HAM

* added shilo underground gem mine

* added shilo underground gem mine

* fixed antifire potions

* added shilo underground gem mine

* fixed small bug

* Update client.conf

* Update BarcrawlPlugin.java (#435)

*Fixed text in line 214.

* Update NedDialogue.java (#434)

*Fixed typo in line 421 & 459.

* Update DemonSlayer.java (#431)

*Fixed typo in line 326.

* Development (#446)

* added a few more shops

* added Drops plugin type

* Fixed female/male HAM

* added shilo underground gem mine

* added shilo underground gem mine

* fixed antifire potions

* added shilo underground gem mine

* fixed small bug

* Update client.conf

* fixed GE

* Added yanille grapple spot

* fixed bear ladder

* fixed chicken drops

* chickun

* Development (#449)

* added a few more shops

* added Drops plugin type

* Fixed female/male HAM

* added shilo underground gem mine

* added shilo underground gem mine

* fixed antifire potions

* added shilo underground gem mine

* fixed small bug

* Update client.conf

* fixed GE

* Added yanille grapple spot

* fixed bear ladder

* fixed chicken drops

* chickun

* some fixes

* some fixes

* Added quest-related hooks for plugins

* Per the rs wiki, in 2009 brawling gloves had a constant 300% bonus anywhere in the wilderness. (#450)

(https://runescape.wiki/w/Brawling_gloves?oldid=810786)
Also fixed small bug where you could achieve 200m xp exactly and not have the news broadcast.

Co-authored-by: Adam Farabaugh <[email protected]>

* Update DoorPerilDialogue.java (#440)

*Fixed typo in line 100 and capitalization in line 75.

* Update ZaffPlugin.java (#439)

Fixed typo in line 219.

* Update RatBurgissDialogue.java (#438)

*Fixed typoes in line 404 & 448.

* Update DemonSlayerCutscene.java (#437)

*New PR of #432 , Fixed typo in line 523, PR #432 was done in master by accident.

Co-authored-by: CSS-Lletya <[email protected]>
Co-authored-by: Daniel Ginovker <[email protected]>
Co-authored-by: Ethan <[email protected]>
Co-authored-by: Jamix77 <[email protected]>
Co-authored-by: RedSparr0w <[email protected]>
Co-authored-by: Ethan Millard <[email protected]>
Co-authored-by: woahscam <[email protected]>
Co-authored-by: erosj040 <[email protected]>
Co-authored-by: Eli Stone <[email protected]>
Co-authored-by: Djieste <[email protected]>
Co-authored-by: woahscam <[email protected]>
Co-authored-by: Ignace Mella <[email protected]>
Co-authored-by: JoepVK <[email protected]>
Co-authored-by: afaroutdude <[email protected]>
Co-authored-by: Adam Farabaugh <[email protected]>

1.051

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Merge pull request #284 from Ceikry/master

Again, I hate updating from main because of the .gitignore issue.

1.05

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Merge pull request #284 from Ceikry/master

Again, I hate updating from main because of the .gitignore issue.

v1.04

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Merge pull request #192 from Ceikry/master

I'm sorry red ;-;

1.04

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Merge pull request #102 from dginovker/fixdrops

Add many more vials to Arhein's store

v1.03

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Added some missing dialogue (#83)

Adjusted some facial animations
Moved some of the code around to 'clean' it up
Adjusted some of the object ids to hopefully fix softlocks on the quest.

v1.02

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More remake-esque changes

v1.01

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More remake-esque changes