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A tactical tile-laying game, made with Godot Engine, that cultivates curiosity about Muncie, Indiana ecosystems. Created by Studio Hungus in collaboration with the Ball State Immersive Learning Offices and Minnetrista.

Awards

HabiTile won a Gold Medal Award at the Serious Play Conference!

Gold Award Badge No Label

The Studio Hungus Team

We are a multidisciplinary undergraduate team formed in Spring 2023 at Ball State University to create an interactive experience for our community partner, Minnetrista. We used Scrum and Agile methods to successfully deliver software in a 15-week time frame.

Build Details

HabiTile is created with version 3.5 of Godot Engine. The web build is created using continuous integration through GitHub Actions

Licensing and Copyright

©2023 Studio Hungus

HabiTile's source code is licensed under the GPL 3.0 License

HabiTile's assets are licensed under the Creative Commons Attribution ShareAlike 4.0 License

HabiTile was created using Godot Engine which is licensed under the MIT License

Third-Party Assets