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🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
inkle's open source scripting language for writing interactive narrative.
Twine, a tool for telling interactive, nonlinear stories
Metasounds Audio Math Utils: This repo implements a collection of helpful audio processing functionality that I as a Max/Pd dev regularly use into Metasounds.
Mozc - a Japanese Input Method Editor designed for multi-platform
Define infrastructure resources using programming constructs and provision them using HashiCorp Terraform
Terraform enables you to safely and predictably create, change, and improve infrastructure. It is a source-available tool that codifies APIs into declarative configuration files that can be shared …
screen sharing for developers https://screego.net/
ONNX-compatible Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
(WIP) A Rust library for procedurally generating transport networks
A Rust library for simulating landscape evolution processes based on the Saleve model
An easy-to-use LLMs quantization package with user-friendly apis, based on GPTQ algorithm.
Open-source ecosystem for building AI-powered conversational solutions using RAG, agents, FSMs, and LLMs.
Generative Agents: Interactive Simulacra of Human Behavior
A self-ailgnment method for role-play. Benchmark for role-play. Resources for "Large Language Models are Superpositions of All Characters: Attaining Arbitrary Role-play via Self-Alignment".
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Easy to integrate memory allocation library for Direct3D 12
Open source hyperconverged infrastructure (HCI) software
Cache to S3 storage with official actions/cache@v2 fallback
Develop inside docker containers, just like VSCode