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[Physics] Bepu integration #2131
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Eideren
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# Conflicts: # Stride.BepuPhysics/Components/Containers/_ContainerComponent.cs
Navigation Mesh data requirements
Wireframe testing
… - the project started out as a stand-alone solution outside this repo, we should silo its code style but still enforce one at the very least
# Conflicts: # sources/editor/Stride.Assets.Presentation/StrideDefaultAssetsPlugin.cs
@delustra # 2 should be fixed, let me know if that's not the case :) |
Issue #1 has been dealt with |
…s the visibility appropriately
8 tasks
feature request: I have a bodycomponent, which consists of many collider boxes. When I do raytracing to that bodycomponent, I want to get information which exact small collider box was hit within bodycomponent. |
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PR Details
Adds support for Bepu Physics as an alternative physics engine, we'll keep the current one but will move our focus towards this new one instead.
Motivation
Unified ecosystem, improved performance, flexibility and debugging experience compared to Bullet's physics engine.
Types of changes
Checklist
WIP
Post release
A huge thanks goes to @Nicogo1705 and @Doprez for working on this. As well as @RossNordby for Bepu and dealing with our nonsense.
N.B.: PR #2127 and #2120 were cherry-picked to support this PR.
COMMIT HISTORY HAS BEEN PRESERVED, DO NOT SQUASH OR REBASE - JUST MERGE