Korok is a free lightweight, cross-platform, component-based 2D game engine written in Golang and released under the zlib license. Greatly inspired by bitsquid blog.
Homepage: korok.io Twitter: ntop
The latest release is beta-version which is not stable and will have breaking changes in the future. About the state and progress of the project, see Devlogs
go get korok.io/korok
Document is in progress... But we have a DemoProject
Some ScreenShot
Input Control - Show how to use
InputSystem
Sprite Animation - Show how to use sprite animation system
Tween Animation - Show how to use tween animation system
ParticleSystem - Show how to use
ParticleComp
Gui - Show how to use korok's imgui-api
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
- The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- This notice may not be removed or altered from any source distribution.
Note: To avoid fragmentation, it's not allowed to create and distribute korok-like libs.