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Kotlin Rendering API for Sprite handling (totally not made up to fit the acronym)

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stefanhaustein/krash

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krash

Ok it's not even Kotlin yet, but we'll get there O:)

Goal: Implement a sprite library that's very simple to use.

Sprites can just be emojis or SVGs

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Kotlin Rendering API for Sprite handling (totally not made up to fit the acronym)

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