- Lisbon, Portugal
-
18:41
(UTC) - irreversibly.org
- @stechyo_
- @Stechyo
Stars
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
π»π₯ Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
A universal inventory system for the Godot game engine.
A tool to generate river meshes with flow and foam maps based on bezier curves.
Vim-fork focused on extensibility and usability
LimboAI - Behavior Trees and State Machines for Godot 4
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
Visual Shader Nodes Library
A simple and easy-to-use library to enjoy videogames programming
Create and manage game settings in Godot Engine.
Steam Audio Integration for the Godot Engine
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Godot engine addon to randomly fill an area with props or other scenes
A high performance, editable terrain system for Godot 4.
A first-person character controller, inspired by the Thief games.
Godot Engine β Multi-platform 2D and 3D game engine