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A Dockerfile for provisioning a build environment for Haskell games on Android

Introduction

Building Haskell games for mobile devices, while possible, isn't that easy.

Apart from requiring a GHC cross-compiler, you must cross-compile various C libraries and then build cross-compiled versions of all the Haskell libraries which, unfortunately, doesn't work out of the box for some libraries when installing them with Cabal.

So, with the aid of Docker I wrote a script to build a fully fledged Android build environment. This builds on earlier work that I did in the docker-build-ghc-android repo. docker-build-ghc-android just builds a GHC 7.8.3 cross-compiler targetting ARMv7, while this repo builds all the C and Haskell libraries required to build Epidemic and other games.

In conjunction with android-build-game-apk you can build an APK for installation on your Android device.

At the time of writing the important Haskell libraries installed inside the Docker image are:

  • HipMunk
  • OpenGLRaw
  • SDL2
  • sdl2-mixer
  • cairo
  • elerea
  • helm

To see just which libraries are built check the scripts/ directory of this repo and look at the build-* and clone-* scripts in detail. Be aware that many of the libraries are built from forks of existing libraries and hence may not be completely up-to-date.

Installation

Please ensure that you are using at least Docker version 1.10. Check with docker version.

(Optional) Build debian-wheezy-ghc-android

You probably only want to do this if for some reason you can't download sseefried/debian-wheezy-ghc-android from the Docker Hub registry. It's rather large at 1.1G.

Follow the instruction in the README.md here.

Once you've done that you'll need to tag the resulting image as sseefried/debian-wheezy-ghc-android locally to build the image this Dockerfile specifies.

Build with Docker

At the command line simply type:

$ docker build .

This will take a while to build. First, unless you performed the previous step, Docker must download the image sseefried/debian-wheezy-ghc-android (about 1.1G). It will then download, clone and build a bunch of libraries.

Go get a coffee, drink it slowly, notice that the build is still going, go for a long walk and then come back. Once it's finished type:

$ docker images

You will get something like:

REPOSITORY                            TAG                 IMAGE ID            CREATED             VIRTUAL SIZE
<none>                                <none>              3b16cf90e485        6 minutes ago       6.083 GB
...

You can tag the image with something memorable like:

docker tag <image id> android-haskell

You can now build and install your game.

Building your game

The basic process is to mount two repos inside a running Docker container and build there. The two repos are:

First create a directory on the host machine to contain the two repos (e.g. /path/to/host-code) Then on the host machine:

$ cd /path/to/host-code
$ git clone <your game repo>
$ git clone https://github.com/sseefried/android-build-game-apk
$ docker run -v /path/to/host-code:/home/androidbuilder/host-code -it android-haskell /bin/bash

(This will shadow the directory in the Docker container (effectively overwriting it for your purposes). Fortunately the path /home/androidbuilder/host-code does not exist inside the Docker image)

Now, inside the interactive shell in the running container, follow the instructions in the README.md here

Once you are done the APK will be in /path/to/host-code/android-build-game-apk/bin on your host machine, and you can install it with the following. Remember, do this from the host machine not the running Docker container.

 $ adb install -r <name.of.the.game.apk>

If you have difficulty getting this to work it may be because you have not enabled Developer Mode. You can read more on how to do this here.

Optional reading: Guiding principles of the Dockerfile

Here I outline some of the guiding principles behind the design of the Dockerfile.

  • Download specific versions of libraries. Check them against a SHA1 hash.
  • cabal install specific versions of libraries
  • git clone specific commits of repositories

This way we increase the likelihood that Docker will complete the build into the future.

Why so many small scripts?

I call these scriptlets. Apart from logically structuring the Dockerfile so that each library is built in isolation, this also means I can take advantage of Docker's cache which is a form of filesystem checkpointing. See a blog post I wrote on this. Also see the next question.

Why do you ADD a script just before RUNning it?

This made developing this build script that much easier. While developing a specific scriptlet I didn't want to have to build from the beginning each time I made a small change. Docker's caching of sub-images meant that I could start building again from the point where a scriptlet changed and know with 100% certainty that the filesystem was in exactly the same state it was the last time I tried to build from that point. As a consequence the structure of "adding just before running" also makes this Dockerfile more maintainable.

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