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  1. Fmod-Question-guide-how-to-build-plugin-in-future-for-not-programmers Fmod-Question-guide-how-to-build-plugin-in-future-for-not-programmers Public

    Just put these 3 bank files into Fmod project\Build\Desktop, and attach this script to any Gameobject. press Play. sound should be started .FMOD settings: Load Banks - none

    C#

  2. Fmod-Distance-Filter-for-Android-and-IOS-_-How-to-run-plugin-as-source-code-without-compiling Fmod-Distance-Filter-for-Android-and-IOS-_-How-to-run-plugin-as-source-code-without-compiling Public

    Here is instruction on how to use bare .cpp plugin for unity ,ue - from fmod programer jeff_fmod. / Fmod official forum

    C++