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A header-only C++ library converts XML to JSON

C++ 297 99 Updated Sep 10, 2020

CloudCompare main repository

C++ 3,420 1,023 Updated Aug 14, 2024

A simple 2D and 3D fluid simulation

C# 581 96 Updated Dec 24, 2023

一款极速瓦片地图下载器,支持mapbox矢量瓦片下载。支持谷歌影像、百度地图、高德、天地图、OSM、ESRI、腾讯、微软等瓦片地图下载,离线地图soeasy。

Go 265 38 Updated Jun 2, 2024

Bringing the 3D geospatial ecosystem to Unreal Engine

C++ 904 288 Updated Aug 26, 2024

查看 UE4 Pak 文件的图形化工具,支持 UE4 pak/ucas 文件

C++ 1,026 264 Updated Jun 27, 2024

This repo contains the upstream webrtc stack code, with updates for Open WebRTC Toolkit.

C++ 247 148 Updated Jul 11, 2024

SpringGUI是对UGUI的拓展,提供十多种UI组件用于快速开发。

C# 874 199 Updated Jan 9, 2019

High-Performance Rendering Framework on Stream Architectures

C++ 694 58 Updated Aug 27, 2024

🚀AI拟声: 5秒内克隆您的声音并生成任意语音内容 Clone a voice in 5 seconds to generate arbitrary speech in real-time

Python 34,806 5,176 Updated Aug 22, 2024

Post Effects extension for t3d.js.

JavaScript 13 2 Updated Aug 20, 2024

ThingJS 3D Engine (t3d) is a lightweight, web-first, and extendable 3D rendering library.

JavaScript 175 23 Updated Aug 27, 2024

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 5,957 2,011 Updated Aug 9, 2024

Fast, header-only polygon triangulation

C 848 130 Updated Jan 21, 2024

Efficient UE browser uses CEF open source kernel; When the frame rate is 60 per second and the resolution is 4K, a single GPU is rendered, and the UE and browser will not lose frames. 8K frame rate…

C++ 276 77 Updated Aug 25, 2024

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

409 73 Updated Jan 16, 2023

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,265 1,630 Updated Jul 21, 2024

Lightweight, cross-platform & full-featured shader IDE

C++ 4,311 271 Updated Sep 22, 2023

HLSL Material for Unreal Engine

C++ 483 66 Updated Nov 21, 2023

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1,781 354 Updated Oct 12, 2019

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

JavaScript 2,442 251 Updated Aug 26, 2024

A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing

C++ 505 72 Updated Apr 7, 2020

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

C++ 879 236 Updated Jan 28, 2024

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 878 86 Updated Dec 15, 2021

Compute Stochastic Screen Space Reflections for unity post processing

C# 257 24 Updated Dec 3, 2023

Volumetric Lights for Unity

C# 2,039 302 Updated Aug 25, 2018

RenderDoc is a stand-alone graphics debugging tool.

C++ 8,789 1,318 Updated Aug 26, 2024

A brief computer graphics / rendering course

C++ 20,140 1,957 Updated Nov 9, 2023

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 5,941 677 Updated Aug 13, 2024
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