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Damage Handling

spacemex edited this page Jan 3, 2024 · 1 revision

Damage Handling

HealthComponent processes incoming damage, prioritizing armor reduction before reducing health.

Applying Damage

  • Use Damage(float AfflictedDamage) to apply damage.
  • Health is reduced only after armor is depleted.

Function Details

  • Damage(float AfflictedDamage): Reduces armor first, then health.
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